IRC logs of Freenode #BZFlag for Friday, 2020-04-10

ZehraHopefully for 2.6.x or past it, we will see improvements to the bzw format, in terms of size and positioning of objects.00:55
blast007?02:51
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ZehraCurrently most of the positioning of objects, such as boxes, teleporters..etc is a bit counter-intuitive.03:16
ZehraA box sized 10 10 10 should be perfectly cubed, although it is not, the sides being twice the width of the height.03:17
The_NoahHere's the thing. With map making by hand, it makes sense. But if map making was "completely" switch to using some 3D software (custom or a plugin to export) then your right it doesn't make sense.03:18
ZehraHeight is increase from bottom, thus 10 units high and 10 units tall is 20 unit vs simply having a 10 unit block 5 units within above ground, considering the center point.03:19
ZehraIt makes sense to some extent by hand as previously it was randomly generated maps with simple objects, but when going into anything more complex, it seems to bite users in the back.03:20
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ZehraI'm not saying now it has to be done, but it would be nice to see this being featured as the next "possible" transition in the format.03:22
ZehraConsidering that the format tends to change every 2 major releases or so.03:22
ZehraIn term why I mention "hopefully".03:24
blast007https://www.khronos.org/gltf/03:27
ZehraThanks blast007. I've now bookmarked the above for future reference.03:31
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macsformethis issue describes the object size discrepancy plus another problem with teleporter sizes, both of which I'd ultimately like to see addressed: https://github.com/BZFlag-Dev/bzflag/issues/8009:07
macsformeblast007: if we weren't limited to our existing platform code structure (that is, we could start over if we wanted to), do you think it's feasible to write an interface that would work for both SDL2 and GLFW?09:11
macsformeor are those two just too dissimilar? I personally wouldn't mind throwing out everything else, if we could feasibly support just those two options going forward09:13
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blast007I could probably make it work with SDL2 as well11:09
blast007one big difference is that GLFW actually supports multiple monitors.  SDL2 *almost* does.  I don't get why they have a displayIndex for functions to get information about the displays or resolutions, but when you want to actually create a window, you can't specify a display to create the window on..11:14
macsformeI think with SDL 2 you can query the relative coordinates of each monitor and position each window on the respective monitor you intend to, but I've never actually tried it12:41
macsformeand I'm not sure how fullscreen windows play into that12:43
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BZNotifybzflag: Paula90 opened pull request #247 "Optional replacement of short radar forward tick with dashed forward line" (https://git.io/Jvhm1)17:55
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BZNotifybzflag: The-Noah commented on pull request #247 "Optional replacement of short radar forward tick with dashed forward line" by Paula90 (https://git.io/JvhY4): It would be nice to have a screenshot so we can see what it looks l...18:14
BZNotifybzflag: Paula90 commented on pull request #247 "Optional replacement of short radar forward tick with dashed forward line" (https://git.io/JvhOB): Sorry, my first contribution at all ... a little unexperienced ;-) ...18:38
BZNotifybzflag: The-Noah commented on pull request #247 "Optional replacement of short radar forward tick with dashed forward line" by Paula90 (https://git.io/JvhOy): That's okay, I'm still new too :)...18:44
BZNotifybzflag: Paula90 commented on pull request #247 "Optional replacement of short radar forward tick with dashed forward line" (https://git.io/Jvhsu): You're right, but isn't this natural? Given the center "square" (my...19:28
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BZNotifybzflag: The-Noah commented on pull request #247 "Optional replacement of short radar forward tick with dashed forward line" by Paula90 (https://git.io/JvhGl): Ah that's right 🙂19:48
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