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blast007 | macsforme: I was playing around with GLFW, and I think it's too different to cleanly integrate without a big refactor | 19:58 |
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blast007 | for instance, it does not appear to have a "confine mouse to window" option. instead, they'd expect that you disable the OS mouse cursor and draw your own cursor. | 19:59 |
blast007 | their event system is also more focused on callbacks instead of polling for and processing events in a loop | 19:59 |
blast007 | I have started a new set of platform files that uses GLFW, though, as a test. I'm attempting to have the game code just signal the user's intention to the platform code, and then the platform code figures out how to act upon that intention. So, say, instead of the game code telling the platform code to resize the window every time there's a change, the game code would only tell the platform ... | 20:02 |
blast007 | ... code about a resize if it was something the platform code didn't itself trigger (such as if we had some menu option for desired window size). | 20:02 |
blast007 | the platform code would notify the game code about a resize event purely so that the game code could resize/adjust how it draws stuff | 20:03 |
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