IRC logs of Freenode #BZFlag for Friday, 2019-12-20

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Delusionaltrying to remember from a loooong time ago…. is this correct?    If a group is defined, but not “substantiated” by placing the “group” object, that group is not sent to collision detection.  I tested this with /saveworld and it’s inconsistent14:02
Delusionalsaving in obj format, the defined bu not substantiated object is completely missing, leading me to believe s14:02
Delusional-14:02
Delusionalleading me to believe the above is correct14:03
Delusionalbut when I save in bzw format, the define statement is present, leading me to think maybe the aboe is wrong.14:04
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Delusional… in other words, I want to leave the define in the map file, and easily comment out just the group instantiation… but will it cause problem down the line?14:05
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BZNotifybzflag: atupone synchronized pull request #232 "Vertex buffers object handling" (https://git.io/Je9kl)18:21
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BZNotifybzflag: atupone synchronized pull request #232 "Vertex buffers object handling" (https://git.io/Je9kl)19:39
tuponeI did a squash of my PR. Sorry for macsforme :) Too much changes19:40
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blast007tupone: related to your PR about reducing when the window is recreated, I went a different route and never recreate the window20:34
blast007it seems to work on my linux system20:34
blast007I still need to fix the windowed size and do some more testing20:35
blast007I also found a fix for the issue with resizing the window (where it would grow and run away while you tried to resize it)20:35
blast007in SDLWindow::getSize I just use SDL_GL_GetDrawableSize20:36
blast007I believe that previously we were mixing the drawable size and the window size (including the borders) so we were creating a resize loop20:37
blast007One goal of my change is to start windows (at 640x480, or perhaps smaller) and then switch to fullscreen if desired.  That will work around the SDL2 issue with multiple monitors.20:39
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Delusionalyou know how pyramids have the “flipZ”  parameter?   I need a “flipX” and/or “flipY” parameter to use in group definitions23:33
Delusionalor is there some magical combination of “rotation” and “spin” that i can use to flip one side of a group side-to-side  instead of cross-corner-to-cross-corner23:35
Delusionali can get it pretty close, if i don’t mind it the group also being upside-down23:37
Delusionalall I want to do is flip all objects in a group, positive X to negative X23:40
WhatsUpDangerThe term is mirroring.23:40
Delusional“rotate 180” appears to be the same thing as “spin 180 1 0 0”23:43
Delusionalwould be a nice add to modeltool, at least. it already has “-yz  flip y and z coords”23:48
WhatsUpDangerany decent geometric modeler can do that to the input.23:50
Delusionali guess BZFlag is not a decent geometric modeler23:53
WhatsUpDangerevidence would bear your guess to be true23:54

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