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Delusional | trying to remember from a loooong time ago…. is this correct? If a group is defined, but not “substantiated” by placing the “group” object, that group is not sent to collision detection. I tested this with /saveworld and it’s inconsistent | 14:02 |
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Delusional | saving in obj format, the defined bu not substantiated object is completely missing, leading me to believe s | 14:02 |
Delusional | - | 14:02 |
Delusional | leading me to believe the above is correct | 14:03 |
Delusional | but when I save in bzw format, the define statement is present, leading me to think maybe the aboe is wrong. | 14:04 |
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Delusional | … in other words, I want to leave the define in the map file, and easily comment out just the group instantiation… but will it cause problem down the line? | 14:05 |
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BZNotify | bzflag: atupone synchronized pull request #232 "Vertex buffers object handling" (https://git.io/Je9kl) | 18:21 |
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BZNotify | bzflag: atupone synchronized pull request #232 "Vertex buffers object handling" (https://git.io/Je9kl) | 19:39 |
tupone | I did a squash of my PR. Sorry for macsforme :) Too much changes | 19:40 |
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blast007 | tupone: related to your PR about reducing when the window is recreated, I went a different route and never recreate the window | 20:34 |
blast007 | it seems to work on my linux system | 20:34 |
blast007 | I still need to fix the windowed size and do some more testing | 20:35 |
blast007 | I also found a fix for the issue with resizing the window (where it would grow and run away while you tried to resize it) | 20:35 |
blast007 | in SDLWindow::getSize I just use SDL_GL_GetDrawableSize | 20:36 |
blast007 | I believe that previously we were mixing the drawable size and the window size (including the borders) so we were creating a resize loop | 20:37 |
blast007 | One goal of my change is to start windows (at 640x480, or perhaps smaller) and then switch to fullscreen if desired. That will work around the SDL2 issue with multiple monitors. | 20:39 |
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Delusional | you know how pyramids have the “flipZ” parameter? I need a “flipX” and/or “flipY” parameter to use in group definitions | 23:33 |
Delusional | or is there some magical combination of “rotation” and “spin” that i can use to flip one side of a group side-to-side instead of cross-corner-to-cross-corner | 23:35 |
Delusional | i can get it pretty close, if i don’t mind it the group also being upside-down | 23:37 |
Delusional | all I want to do is flip all objects in a group, positive X to negative X | 23:40 |
WhatsUpDanger | The term is mirroring. | 23:40 |
Delusional | “rotate 180” appears to be the same thing as “spin 180 1 0 0” | 23:43 |
Delusional | would be a nice add to modeltool, at least. it already has “-yz flip y and z coords” | 23:48 |
WhatsUpDanger | any decent geometric modeler can do that to the input. | 23:50 |
Delusional | i guess BZFlag is not a decent geometric modeler | 23:53 |
WhatsUpDanger | evidence would bear your guess to be true | 23:54 |
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