IRC logs of Freenode #BZFlag for Thursday, 2019-12-19

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ZehraWould there be any plans to move towards another audio format for the next major release?01:32
ZehraOr possibly additional format support?01:34
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allejowhy?02:20
ZehraI would like to add in a few additional sound effects for my own usage. (In the case of possibly adding in some music, mp3 would be preferred for convenience.)02:28
Zehra(In some of the previous forum threads, there was some mention of possible updates in that regard, although I'm unaware of current thoughts on the subject.)02:32
allejowhy can't you convert your audio to the format we support?02:33
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allejowe have improvements planned for textures/images but that's an improvement to the game with an added benefit. your reasoning for a different audio format right now is "it's convenient"02:34
The_NoahWhat kind of textures/images improvements?02:38
ZehraWhile I can easily do so. It's not something I plan to do right away, thus the part of "next major" release being mentioned, either way, so I can plan better.02:39
ZehraBy no means it's a request that it be added, rather simply an inquiry on the possibility of additional audio support being planned.02:41
allejohttps://github.com/BZFlag-Dev/bzflag/issues/7902:42
The_NoahIs there a plan for some new/updated textures or only if someone does it then maybe?02:43
allejojeff did a lot of work in the master branch for updating textures. by the time 2.6 comes around, it'll be building on top of that work likely02:44
allejoadditionally i have plans for color blind support too whenever i have time02:44
The_NoahI know he did new tank textures (which look nice)02:44
The_NoahBut one thing about the new tank textures is they are not all the same res (idk why) and it would probably be a good idea for them to all have the same amount of detail.02:45
allejoprobably because they were found in different places and were just free to license02:48
The_NoahOh, probably.02:48
The_NoahAlso going out of the world so far makes the renderer go nuts (in observer) for a long time, is that planned on being fixed?02:49
ZehraSimilar to how we can set teams via plug-ins, I would as well like to be able to control the texturing, especially for maps which may or may not be made, depending on how things go.02:52
allejoThe_Noah: if someone fixes it, probably. you could create an issue for it on github and that'd help us have a more solidified roadmap of bugs to fix03:05
allejoZehra: you mean like custom textures for tanks on maps? I'm not sure, we're trying to move towards unifying/standardizing the experience across maps03:06
Zehraallejo: Not in the sense of having custom textures, but from the multiple choice options provided for textures. Similar to how there is multiple choices for teams can be set, the same for texturing options provided for textures could be done as well.03:07
The_NoahWell to make them all the same res you would either have to downscale some (and lose detail) upscale (not a good idea) or find new ones.03:07
allejoThe_Noah: i'd personally aim to getting a graphic designer on the team or contract it out to someone who knows what they're doing03:08
allejoZehra: something like that might be possible but not on a per map basis. that's kinda how i'm thinking about making the color blind mode to work03:09
The_NoahYeah, but that costs money (unless someone is willing to do it free).03:09
The_NoahI could ask my brother, but he doesn't do textures.03:09
allejowhen it comes time to working on textures, we'll explore our options on how to go about it03:10
allejothere's no rush atm and a lot more important things to get done for 2.6 before we can even get to the simpler things03:10
The_NoahAnd I don't know about other people but I personally love the BZFlag textures, and they bring back so many memories. The thing is they are low res, but if new ones could be created that look very similar that would be awesome.03:10
allejoe.g. IPv6 is huge priority. a new web infrastructure is pretty high up there03:11
The_NoahA few times I found high res textures and tried them, and it just didn't feel BZFlag even though the textures where fairly similar.03:11
The_NoahIs IPv6 that good?03:11
Zehraallejo: The main idea was that possibly "classic" texture style maps could be made or even use texture options could be used to simulate "classes" in other games..etc03:12
allejoit's not that "IPv6 is that good," it's that that's where the internet is heading and it's a standard any modern networking app would need to support03:13
The_NoahOkay.03:14
ZehraThe_Noah: IPv4 is being slowly depreciated and IPv6 is taking over little by little. (Mainly we see it happen on mobile carriers at the moment.)03:15
The_NoahI don't like IPv6 as I can't read it :p03:15
ZehraSame, but they aren't going to extend the IPv4 format.03:17
The_NoahLooking back I see that high res textures where added, but then removed. https://github.com/BZFlag-Dev/bzflag/commit/bbeddc12e2165467685d4a817d886514763c3db003:25
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blast007Zehra: if we changed auto formats, it certainly would not be MP3.  Maybe Ogg or Opus.03:50
Zehrablast007: Sounds good, thanks for the insight.03:54
blast007Opus is pretty amazing03:55
blast007http://opus-codec.org/examples/03:57
blast007(the live HTTP streams at the end seem to be down)03:58
ZehraThe sound quality is really good.04:01
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blast007allejo: if we wanted to link to Matrix.org channels (which would be bridged to our IRC channels), how would you want that done on our website?  Would we make the IRC part of the Help page be generic "Chat", or have a separate Matrix section?17:55
allejoI'd opt to a generic "Chat" and have both IRC and matrix listed there as options17:56
blast007[m]okay17:59
allejolol17:59
blast007:)17:59
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*** blast007 changes topic to "BZFlag Support and Development || Latest version: 2.4.18 || https://www.bzflag.org || https://www.bzflag.org/help/ || https://www.openhub.net/p/bzflag || https://logs.bzexcess.com/freenode/%23bzflag/ || New shiny website! https://forums.bzflag.org/viewtopic.php?f=8&t=20201"18:25
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