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macsforme | I wonder if it's a hi dpi issue like it was on the macbooks... although none of his displays are particularly high density, so I tend to doubt he has it enabled | 07:01 |
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tupone | do you know what is the resolution he is choosing ? | 07:08 |
tupone | maybe is one that is not supported on display 0 | 07:08 |
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BZNotify | bzflag: atupone commented on issue #201 "bzflag is not working properly with 3+ monitors" by jose1711 (https://git.io/JeKFG): Can you try one thing? ... | 18:24 |
macsforme | looking at SDL2Display, it looks like we only collect resolutions for display 0, so I don't see how other resolutions would get on the list | 19:18 |
tupone | maybe the current display ? | 19:21 |
tupone | I have to check better the code where the current configuration is taken | 19:22 |
macsforme | it's a good theory... if a bad resolution is getting on the list, that would probably cause the behavior | 19:27 |
tupone | SDL_WINDOW_FULLSCREEN_DESKTOP maybe we can rely on that | 21:36 |
blast007 | SDL 1.2 is even weirder with multiple screens. I have a 1366x768 laptop and I hooked it up to a 2560x1440 monitor. Ran the game, it went full screen on the laptop display, but then had a window with just black contents on the 1440p monitor, probably the size of the laptop's resolution. | 21:56 |
blast007 | building the latest 2.4 against SDL2 now | 21:57 |
blast007 | replicated the bug here | 22:12 |
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