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| BZNotify | bzflag: jose1711 commented on issue #201 "bzflag is not working properly with 3+ monitors" (https://git.io/JeKZo): hey @macsforme i've tested with nouveau driver and the problem is s... | 14:34 | 
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| macsforme | anyone have ideas on that? | 19:22 | 
| blast007 | macsforme: I will try to replicate it | 19:47 | 
| blast007 | I have 3 monitors with different resolutions | 19:47 | 
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| BZNotify | bzflag: atupone commented on issue #201 "bzflag is not working properly with 3+ monitors" by jose1711 (https://git.io/JeKRb): > It's really hard to terminate the process from virtual terminal a... | 20:47 | 
| tupone | macsforme: probably you have three monitor and only the X equivalent of 1 display. He has 3 X display. We create bzflag only on display 0. I suppose he has 3 display 0 (left), 1 (center), 2 (right) His default seemsto be the display 1 | 21:09 | 
| tupone | I think we should memorize a set of mode for each display present and based on what is selected create the full screen window on the correct one | 21:10 | 
| BZNotify | bzflag: atupone commented on issue #201 "bzflag is not working properly with 3+ monitors" by jose1711 (https://git.io/JeK05): > I disabled `VGA-0` output reducing number of displays to 2 and th... | 21:31 | 
| blast007 | tupone: there's also this function that may help us select a mode: http://wiki.libsdl.org/SDL_GetClosestDisplayMode | 22:15 | 
| blast007 | I wonder if that would also help with the issue picking a mode on some systems (where the game just aborts with some Xorg error code) | 22:16 | 
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