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macsforme | squash sounds fine | 01:30 |
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the_map | especially with some butter or something | 01:33 |
Zehra | Merge and squash, the bread and butter of repos. | 01:34 |
BZNotify | bzflag: blast007 closed pull request #217 "Nethandler issue 205" by jwmelto (https://git.io/fjxhM) | 01:41 |
BZNotify | 2.4 @ bzflag: blast007 pushed 1 commit (https://git.io/JezEK): | 01:41 |
BZNotify | 2.4 @ bzflag: jwmelto baa84b: Nethandler issue 205 (#217) - clean up network.h (https://git.io/JezE6) | 01:41 |
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BZNotify | bzflag: blast007 commented on pull request #158 "Use OpenAL (and ALURE) for audio" (https://git.io/JezES): I'll possibly resume working on this at a later time. One big diff... | 01:47 |
BZNotify | bzflag: blast007 closed pull request #158 | 01:47 |
BZNotify | bzflag: blast007 milestoned issue #218 "Start text is rendered below radar" by The-Noah (2.4.20 - https://git.io/JeYTU) | 01:48 |
BZNotify | bzflag: blast007 commented on issue #205 "NetHandler Compiling Error" by sodomon2 (https://git.io/JezEQ): PR #217 has been merged, so this should be resolved now. | 01:49 |
BZNotify | bzflag: blast007 closed issue #205 by sodomon2 | 01:49 |
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BZNotify | bzflag: blast007 closed issue #52 "The configure Script Fails to find libcurl on openSUSE Linux" by martinvahi (https://git.io/JezuD) | 03:05 |
tupone | I would like to know if there is some consensum for master branch on one of the following: | 10:29 |
tupone | a) Enable blending unconditionally | 10:30 |
tupone | b) Enable texturing unconditionally | 10:30 |
tupone | c) Enabling light unconditionally | 10:30 |
tupone | d) use radar style 3 "Enhanced" unconditionally | 10:30 |
tupone | e) none of those :) | 10:31 |
blast007 | I'd say for blending, that could always be on. For texturing... some people do play without textures on old computers, though I'm not sure if those computers are capable of GL 2.1 anyway. We'd need to do a bit of research on that. For lighting, I think it should still be optional, though maybe we don't need a "Fast" and "Best" option. I don't know enough about the differences between the ... | 10:36 |
blast007 | ... two modes. | 10:36 |
blast007 | radar I'd have to think about some more | 10:37 |
tupone | for the radar is an heavy choice. I did a special shader for that (Experimental) For the other there is a need to see what can be done | 11:15 |
tupone | The radar is changing color (transparency and intensity) for each object depending on the height. The shader does this without recomputing the geometry and color of the world objects | 11:19 |
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blast007 | oo, we're on the Hacker News front page right now | 16:41 |
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tupone | something is broken on master, maybe solo ? tank color are so strange | 20:53 |
blast007 | haven't played with other tanks on master in a while | 21:17 |
blast007 | is it a skins thing, or just straight up wonky team colors? | 21:18 |
tupone | I see on the radar blue on the view red (the same) | 21:23 |
blast007 | huh, yeah, that sounds pretty broken :) | 21:23 |
tupone | I'm trying to bisect but is not easy | 21:23 |
blast007 | I'll take a peek here shortly | 21:24 |
tupone | lot of previous version do not compile | 21:24 |
blast007 | are you building in debug mode? | 21:25 |
blast007 | if so, warnings are treated as errors | 21:25 |
tupone | In that case I do make CXXFLAGS= | 21:26 |
tupone | sometime header are missing | 21:26 |
tupone | maybe the solo bots are not working, but real tank yes. I will check with two clients | 21:27 |
tupone | libpng warning: iCCP: known incorrect sRGB profile (this is another warning (runtime now) I get during bisect) | 21:28 |
blast007 | that's issues with our textures | 21:28 |
blast007 | I have libpng hooked up in master, and I have it report errors/warnings to our message panel | 21:29 |
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tupone | I see the tank texture are changed respect to the 2.4 but the color is red or green like it should be | 21:41 |
tupone | The radar, the score and the console color are wrong | 21:41 |
BZNotify | bzflag: atupone opened pull request #223 "unconditionally enable Blending" (https://git.io/Jezdf) | 21:45 |
BZNotify | bzflag: atupone review_requested pull request #223 | 21:45 |
BZNotify | bzflag: atupone review_requested pull request #223 | 21:45 |
BZNotify | bzflag: atupone review_requested pull request #223 | 21:45 |
blast007 | ~allejo++ | 21:46 |
allejo | :D | 21:49 |
BZNotify | 2.4 @ bzflag: atupone pushed 1 commit (https://git.io/JezdO): | 21:54 |
BZNotify | 2.4 @ bzflag: atupone dcc9f7: astylish changes (https://git.io/Jezd3) | 21:54 |
blast007 | wow, yeah, something is very wrong with colors in master.. I joined as observer, and my name is blue on the scoreboard | 22:09 |
blast007 | green tanks show up as white, red tanks show up as purple... both the green and red bases show up blue on the radar.. | 22:11 |
BZNotify | master @ bzflag.org: blast007 pushed 1 commit (https://git.io/JezdE): | 22:17 |
BZNotify | master @ bzflag.org: blast007 11e8b2: Added tagline to the homepage jumbotron. (https://git.io/Jezdu) | 22:17 |
blast007 | tupone: I'll try to bisect master on Windows in a bit. I imagine it may compile better there because a lot of the work was being done with Visual Studio. | 22:33 |
tupone | ok. I give up for now and tomorrow. PR can wait till the tree is in a good shape | 22:35 |
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