IRC logs of Freenode #BZFlag for Wednesday, 2019-10-30

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blast007tupone: another useful page regarding OpenGL extension support: https://feedback.wildfiregames.com/report/opengl/01:38
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BZNotifybzflag: atupone commented on pull request #222 "Require openGL context 2.1" (https://git.io/Jezfx): Before merging I would like to see if some of the code that I remov...07:25
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BZNotifybzflag: atupone synchronized pull request #222 "Require openGL context 2.1" (https://git.io/JeuAe)13:26
BZNotifybzflag: atupone commented on pull request #222 "Require openGL context 2.1" (https://git.io/Jezfx): Before merging I would like to see if some of the code that I remov...13:29
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BZNotifybzflag: atupone synchronized pull request #222 "Require openGL context 2.1" (https://git.io/JeuAe)17:34
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tuponeblast007: any comment from you? Can I merge it?19:52
blast007I'll check it again when I get home.  I had tested it yesterday on two Linux systems and it was fine there.  It also correctly failed to run when I forced Mesa to use a GL version less than 2.1.19:54
tuponety19:55
tuponeI'll wait or you can push if OK19:55
blast007is ARB_texture_non_power_of_two a required part of GL 2.1?  this thread seems to indicate that some cards that claim to support GL 2.1 may not have that extension: https://community.khronos.org/t/gl-arb-texture-non-power-of-two-support/54546/420:03
blast007specifically mentioned the GeForce FX line (which supports GL 1.5, and 2.1 "in software" with the latest drivers) and the Radeon X1800 (which is listed as supporting GL 2.1 on Wikipedia)20:04
tuponeARB_texture_non_power_of_two is a required part https://khronos.org/registry/OpenGL/specs/gl/glspec20.pdf20:06
tupone2.020:06
tuponeand the thread was 200820:08
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BZNotifybzflag: blast007 closed pull request #222 "Require openGL context 2.1" by atupone (https://git.io/JeuAe)23:54
BZNotifymaster @ bzflag: blast007 pushed 1 commit (https://git.io/JezBj):23:54
BZNotifymaster @ bzflag: atupone cff552: Require openGL context 2.1 (https://git.io/JezRe)23:54
blast007I'd like to merge #217 as well.  Which merge mode should I be using for that one?23:58
blast007I was leaning towards 'squash and merge' because a lot of it was just re-adding headers or fixing warnings23:59

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