IRC logs of Freenode #BZFlag for Monday, 2019-08-05

BZNotifybzflag: macsforme commented on pull request #208 "Cleanup for consistency with mesh rendering" by Zehra (https://git.io/fjH1D): If your goal is to make it consistent, why don't you make it consis...00:02
*** The_Noah <The_Noah!~The_Noah@47.185.197.62> has joined #bzflag00:09
BZNotifybzflag: Zehra commented on pull request #208 "Cleanup for consistency with mesh rendering" (https://git.io/fjHMm): The 1.0 graphical effect seems to appear quite dated in my opinion....01:05
BZNotifybzflag: The-Noah commented on pull request #208 "Cleanup for consistency with mesh rendering" by Zehra (https://git.io/fjHMO): A toggle would be fine, but personally I like the effect and agree ...01:06
BZNotifybzflag: Zehra commented on issue #211 "Got shot by Lazer while holding Cloaking" by The-Noah (https://git.io/fjHMH): While this happens quite rarely, lag has been known to make it occur.02:01
*** short_circuit <short_circuit!~james@2601:2c5:c600:2365:23dc:3205:2d10:9731> has quit IRC (Ping timeout: 276 seconds)02:16
BZNotifybzflag: allejo commented on pull request #208 "Cleanup for consistency with mesh rendering" by Zehra (https://git.io/fjHDT): There are quite enough options already in the client; adding yet an...02:27
*** I_Died_Once <I_Died_Once!~I_Died_On@unaffiliated/idiedonce/x-1828535> has quit IRC (Ping timeout: 248 seconds)02:46
*** Zehra <Zehra!~Zehra@unaffiliated/zehra> has quit IRC (Quit: Gone for now.)02:53
*** I_Died_Once <I_Died_Once!~I_Died_On@unaffiliated/idiedonce/x-1828535> has joined #bzflag02:59
BZNotifybzflag: macsforme labeled pull request #208 "Cleanup for consistency with mesh rendering" by Zehra as wontfix (https://git.io/fjy7Q)03:24
BZNotifybzflag: macsforme commented on pull request #208 "Cleanup for consistency with mesh rendering" by Zehra (https://git.io/fjHDP): I never heard one complaint about this effect until you brought it ...03:25
BZNotifybzflag: macsforme closed pull request #208 by Zehra 03:25
BZNotifybzflag: JeffM2501 commented on pull request #208 "Cleanup for consistency with mesh rendering" by Zehra (https://git.io/fjHD7): The IDL is an important part of the game. When inside an object wit...03:42
*** Flash <Flash!~flash@2601:280:c200:4e39:486c:b438:e06c:37c9> has quit IRC (Ping timeout: 264 seconds)03:58
BZNotifybzflag: macsforme commented on issue #211 "Got shot by Lazer while holding Cloaking" by The-Noah (https://git.io/fjHyD): > While this happens quite rarely, lag has been known to make it oc...05:34
*** Sgeo_ <Sgeo_!~Sgeo@ool-18b98455.dyn.optonline.net> has joined #bzflag07:29
*** Sgeo <Sgeo!~Sgeo@ool-18b98455.dyn.optonline.net> has quit IRC (Ping timeout: 245 seconds)07:32
*** _I_Died_Once <_I_Died_Once!~I_Died_On@unaffiliated/idiedonce/x-1828535> has joined #bzflag08:16
*** I_Died_Once <I_Died_Once!~I_Died_On@unaffiliated/idiedonce/x-1828535> has quit IRC (Ping timeout: 268 seconds)08:19
*** alfa1 <alfa1!~alfa1@host29.190-225-238.telecom.net.ar> has joined #bzflag15:31
*** infobot <infobot!ibot@c-174-52-60-165.hsd1.ut.comcast.net> has joined #bzflag15:43
*** ChanServ sets mode: +v infobot15:43
BZNotifybzflag: The-Noah commented on issue #211 "Got shot by Lazer while holding Cloaking" (https://git.io/fjHpK): Sounds like that's what happened. I'm guessing there isn't an easy ...16:20
*** spldart <spldart!~james@2601:2c5:c600:2365::1a12> has joined #bzflag16:29
*** spldart <spldart!~james@2601:2c5:c600:2365::1a12> has quit IRC (Changing host)16:29
*** spldart <spldart!~james@bzflag/contributor/spldart> has joined #bzflag16:29
*** ChanServ sets mode: +v spldart16:29
*** alfa1 <alfa1!~alfa1@host29.190-225-238.telecom.net.ar> has quit IRC (Remote host closed the connection)16:33
*** alfa1 <alfa1!~alfa1@181.94.3.202> has joined #bzflag17:23
*** Zehra <Zehra!~Zehra@unaffiliated/zehra> has joined #bzflag17:27
The_NoahIs there a plan to update the Windows build to VS 2019? I would do it myself but since I have problem compiling I wouldn't be able to verify it works.17:33
blast007I'm still using 201717:49
ZehraSame.17:49
blast007until there's a good reason to move to 2019, I'll likely keep targeting 201717:49
blast007(for instance, if we start using or want to use some newer C++ features that require a newer version of Visual C++)17:52
macsformepremake may be able to generate project files for it, if anyone wants to experiment17:54
ZehraChanging the subject. Macsforme, what kind of effects are you looking for precisely?17:56
ZehraIn reference to https://github.com/BZFlag-Dev/bzflag/pull/20817:58
macsformeI wasn't18:03
macsforme*I'm not18:03
blast007is that (adding either geometry, such as a pattern of triangles, or some other visual effect) something well suited to a shader?18:04
ZehraI'm thinking of somewhat a border type outline appearing around the HUD, which is colour coded to indicate the properties of the object being driven through, such as "drive-through" and "shoot-through".18:07
macsformea different visual effect, probably... the current effect of static triangles with 3D positioning would still require geometry, I think (unless a geometry shader was used)18:08
blast007Zehra: drive-through and shoot-through are only somewhat related to OO18:08
blast007the PR in question is about the OO effect18:09
ZehraWith mesh being newer, I assumed making OO effect consistent with mesh was the goal.18:11
blast007nope18:13
blast007it was just that nobody adding the code to make it work with the newer objects18:13
blast007assume that a lot of things in BZFlag are half-way completed ;)18:14
ZehraI wonder about mesh and 1.0 objects. =)18:16
macsformemaking it consistent could be a future goal, yes18:16
blast007macsforme: yeah, I was just wondering if it's be faster/possible to generate the additional geometry in a shader instead of pushing more geometry from the CPU18:17
blast007I know *very* little about shaders :)18:17
macsformewe could probably make a lot more of them :-)18:17
macsformeI know close to nothing about geometry shaders, though18:18
blast007I know that they exist.. and.. that's it18:19
macsformeI don't know how much support there is right now for testing whether you are inside an arbitrary mesh... that could be tricky... I know we can specify inside and outside points, but I have no idea what that is for18:21
macsformewe could probably refer back to Epyon's GSoC project for the random map generator... I vaguely remember discussions about them back then18:22
Boombala2019 buggy18:24
Boombalabut 2017 project builds good in 2019 with no change18:32
*** alfa1 <alfa1!~alfa1@181.94.3.202> has quit IRC (Remote host closed the connection)20:13
*** alfa1 <alfa1!~alfa1@181.95.191.95> has joined #bzflag22:14
*** alfa1 <alfa1!~alfa1@181.95.191.95> has quit IRC (Remote host closed the connection)23:04

Generated by irclog2html.py 2.17.3.dev0 by Marius Gedminas - find it at https://mg.pov.lt/irclog2html/!