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| tupone | blast007: glsl files are in data/ or in bzflag installed data folder. Maybe you run in in another location and the installed bzflag data folder contains data only for 2.4 ? | 06:12 | 
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| blast007 | tupone: it's finding them, but it's just failing to compile them for some reason | 11:21 | 
| blast007 | or at least *saying* it's failing to compile them | 11:21 | 
| blast007 | when I removed the 'abort()', the client lauched, but a storm was rolling through so I shut everything down here and didn't test it beyond seeing the menu | 11:22 | 
| tupone | blast007: it should say what line raise an error. I also use glslvalidate to check error on glsl file | 12:20 | 
| blast007 | did you see the output in my gist? https://gist.github.com/blast007/937412bb981e1eae67d2b61f097da35d | 13:25 | 
| The_Noah | blast007: how do I apply your diff? | 13:48 | 
| blast007 | from a git bash, you might have the 'patch' command, so it might be something like 'patch -P0 < ../thepatch.diff' | 14:39 | 
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| blast007 | (from the clone directory) | 14:39 | 
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| blast007 | or may have to use -P1 or -P2 | 15:03 | 
| The_Noah | I get ` | 15:31 | 
| The_Noah | error: No such file or directory` for all of the files. | 15:31 | 
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| tupone | The_Noah: I'm trying to fix the tree with blast007 patch. So wait | 19:54 | 
| The_Noah | Okay, thanks. | 19:56 | 
| tupone | I still don't know how to fix glsl compilation on windows | 19:57 | 
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| blast007 | I'll poke around that a bit more | 20:41 | 
| BZNotify | bzflag: atupone synchronized pull request #148 "Use of Vertex Buffer Objects instead of Client Arrays" (https://git.io/vhCKr) | 20:43 | 
| tupone | I think I have added all of your patches in the right commits. | 20:46 | 
| tupone | I think the problem is in the reading of the shader source in Shader.cxx. Some problem with the string ? But now I'm going to bed | 20:53 | 
| tupone | or LF/CR | 20:55 | 
| The_Noah | Oh could be that, I've had that problem before when compiling shaders. | 20:56 | 
| blast007 | yeah, I was wondering about line endings | 21:07 | 
| The_Noah | They should probably be checked and converted if needed at runtime, just in case. | 21:09 | 
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