| allejo | ~ghfork | 00:01 | 
|---|---|---|
| infobot | https://help.github.com/en/articles/syncing-a-fork | 00:01 | 
| allejo | yay | 00:01 | 
| Flash | now to just remember how to ask for github fork.... | 00:01 | 
| allejo | hehe | 00:03 | 
| Flash | it would be nice if when you cloned your github repo, git maintained the upstream linkage | 00:05 | 
| Flash | having to do that manual step is too easy to forget | 00:05 | 
| allejo | https://stackoverflow.com/a/21865319 | 00:06 | 
| Flash | not quite relevant | 00:07 | 
| Flash | git remote add upstream https://url/to/repo | 00:08 | 
| Flash | so you can | 00:08 | 
| blast007 | does the github desktop app help with keeping it in sync? I don't use that one | 00:08 | 
| Flash | git rebase upstream/master | 00:08 | 
| allejo | ohhh that's what you mean, yea that'd be pretty cool | 00:09 | 
| Flash | I don't think so, but it's not all that useful to me | 00:09 | 
| Flash | https://musescore.org/en/handbook/developers-handbook/compilation/compile-instructions-macos-git/compile-instructions-macos#Building-a-release-for-distribution | 00:10 | 
| BZNotify | bzflag.org: allejo labeled pull request #31 "offer a homebrew alternative" by jwmelto as documentation (https://git.io/fj6bS) | 00:11 | 
| allejo | macsforme: I'd create separate issues/PRs with the tasks you mentioned in your PR. those TODOs will get lost once the PR is merged and forgotten about | 00:13 | 
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| BZNotify | 2.4 @ bzflag: macsforme pushed 1 commit (https://git.io/fj6NR): | 00:26 | 
| BZNotify | 2.4 @ bzflag: macsforme d7894a: Added the pre-build script as a dependency to additional targets in Xcode to avoid possible build errors depending on the build order. BZFlag should now build properly from a fresh clone. (https://git.io/fj6N0) | 00:26 | 
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| macsforme | allejo: looks like the BZFlag snap version features SDL 1.2 :-/ | 07:00 | 
| tupone | macsforme: do you mind testing sgain and report. | 09:12 | 
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| tupone | I now miss a shader for the HUD and conversion to shader is complete. | 15:31 | 
| tupone | I have now just a glitch for the first few seconds ... Textures not mapped for the HUD | 15:32 | 
| BZNotify | bzflag: atupone synchronized pull request #194 "Use glm instead of our implementation (vectors.h)" (https://git.io/fjYFq) | 15:42 | 
| BZNotify | bzflag: atupone synchronized pull request #199 "Missile guidance math rewritten" (https://git.io/fj0lw) | 15:43 | 
| BZNotify | bzflag: atupone synchronized pull request #148 "Use of Vertex Buffer Objects instead of Client Arrays" (https://git.io/vhCKr) | 15:44 | 
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