IRC logs of Freenode #BZFlag for Friday, 2019-05-03

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BZNotifybzflag.org: allejo labeled pull request #26 "Add some admin related documentation for API functions" by The-Noah as ready for merge (https://git.io/fjZjX)02:45
BZNotifybzflag.org: allejo closed pull request #26 "Add some admin related documentation for API functions" by The-Noah (https://git.io/fjZjX)02:46
BZNotifymaster @ bzflag.org: allejo pushed 2 commits (https://git.io/fjnvt):02:47
BZNotifymaster @ bzflag.org: The-Noah 37a538: Add some admin related documentation for API functions (https://git.io/fjnvq)02:47
BZNotifymaster @ bzflag.org: allejo 5d5457: Merge pull request #26 from The-Noah/documentation/api-admin (https://git.io/fjnvm)02:47
allejoanyone else want to chime in for https://github.com/BZFlag-Dev/bzflag/pull/19305:51
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The_NoahChime in what way?16:25
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allejoe.g. opinions on the changes. positive or negative17:10
blast007or ideas for other changes to default settings17:10
blast007trying to make the default configuration closer to what a typical player would prefer17:11
The_NoahOkay17:11
The_NoahI'll see after I get home17:12
BZNotify2.4 @ bzflag: atupone pushed 1 commit (https://git.io/fjn3r):19:44
BZNotify2.4 @ bzflag: atupone 6b816f: Use CLIP_PLANE0 for ground clipping only. (https://git.io/fjn3o)19:44
BZNotifybzflag: atupone synchronized pull request #194 "Use glm instead of our implementation (vectors.h)" (https://git.io/fjYFq)19:47
BZNotifybzflag: atupone synchronized pull request #148 "Use of Vertex Buffer Objects instead of Client Arrays" (https://git.io/vhCKr)20:09
BZNotifybzflag: atupone synchronized pull request #148 "Use of Vertex Buffer Objects instead of Client Arrays" (https://git.io/vhCKr)20:22
blast007tupone: what is the advantage of glm over our existing code?20:23
tuponefor the current code is just that it can use SIMD instruction20:28
blast007k20:28
tuponefor the future could be used to prepare the view/model matrix on > opengl2. And more20:30
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