blast007 | glxinfo | grep -i 'opengl renderer' gives me OpenGL renderer string: Mesa DRI Mobile IntelĀ® GM45 Express Chipset | 00:00 |
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blast007 | what linux distribution/version are you running? | 00:02 |
War_Pig | Mint, latest | 00:03 |
blast007 | which one? there's three variants of the main one, plus a debian edition | 00:04 |
War_Pig | glxinfo says: OpenGL renderer string: Mesa DRI Mobile IntelĀ® GM45 Express Chipset x86/MMX/SSE2 | 00:05 |
War_Pig | Linux Mint 18.3 Sylvia... | 00:06 |
blast007 | what desktop environment? | 00:09 |
blast007 | 18.3 comes in either Cinnamon, KDE, MATE, or Xfce | 00:10 |
blast007 | (19.1 is the latest Mint, btw) | 00:11 |
War_Pig | I think this is Xfce. Do you know how I can tell? | 00:35 |
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War_Pig | blast007: sorry, crashed | 00:41 |
blast007 | aptitude search ~i~nxfce | 00:41 |
War_Pig | returns nothing | 00:42 |
blast007 | try with cinnamon instead of xfce | 00:42 |
War_Pig | ok | 00:42 |
War_Pig | should I dist upgrade? | 00:42 |
blast007 | I'm doing a build of 2.4.18 on Mint 18.3 Cinnamon on this laptop | 00:43 |
War_Pig | Cinnamon is the winner | 00:43 |
blast007 | working here | 00:44 |
blast007 | tried with a clean config? mv ~/.bzf ~/.bzf.bak | 00:45 |
War_Pig | I originally installed from the repository, dont remember the version. I then built 2.4.18 and did a 'make install'. I'll try moving the config | 00:47 |
War_Pig | no difference.. fwiw, it looks like the stuff might be there.. it's just VERY VERY thin | 00:49 |
War_Pig | I cannot tell which base is which, I cannot see team flags (but I can see regular flags OK,) | 00:50 |
blast007 | what resolution are you running at? | 00:51 |
War_Pig | Looks like 1440x900 in the game | 00:52 |
blast007 | looks like that laptop comes with either a 1440x900 or a 1920x1200 panel | 00:52 |
War_Pig | Should I try a lower resolution? | 00:52 |
blast007 | k, hmm.. was thinking it might be the higher of the two and was just high pixel density | 00:53 |
blast007 | you could | 00:53 |
blast007 | we should probably use dots instead of X's for the flags, and solid shapes instead of outlines for the bases | 00:53 |
War_Pig | 1280x800 is no different. | 00:56 |
War_Pig | 640x480 no different | 00:58 |
War_Pig | and damn ugly | 00:58 |
blast007 | had you removed the Mint repository version of bzflag before you 'make install'ed the compiled one? | 01:02 |
War_Pig | no | 01:02 |
blast007 | you should | 01:03 |
blast007 | maybe you're not even running the version you compiled | 01:03 |
War_Pig | It says 2.4.18 when I run it. | 01:04 |
blast007 | or the one you compiled may be using the files from the repository version | 01:04 |
War_Pig | I'll get rid of it all, and start from scratch. How to I uninstall the compiled version? | 01:05 |
blast007 | sudo make uninstall | 01:05 |
War_Pig | repository version was 2.4.2, fyi | 01:13 |
blast007 | the newer mint would have 2.4.12 | 01:17 |
War_Pig | Nice. Maybe I'll do the dist upgrade if nothing else works. | 01:19 |
blast007 | that's still old, though, but at least it would be able to connect to the list | 01:20 |
blast007 | I guess 2.4.14 is the only version since then with any significant changes | 01:23 |
War_Pig | cleaning done, compiling now | 01:24 |
macsforme | allejo: is there a homebrew package for SDL 1.2 that works on Mojave? I don't think their latest official release compiles on Mojave, but supposedly their development code does | 01:49 |
macsforme | is it just brew install sdl --HEAD? | 01:51 |
Sgeo | I assume modding BZFlag to support VR would be a bad idea? Being able to look around without turning the tank would be cheating? | 02:19 |
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blast007 | yeah, I'd think that'd be an issue :) | 02:25 |
blast007 | people considered an external camera as a cheat when I had BZFlag XL back in the day, so I think VR freelook would be similar or worse | 02:26 |
Sgeo | Could disable being able to look around. Would risk bad VR sickness, but I'm pretty sure I'm immune to that >.>. Also maybe allowing it in Observer mode. And maybe servers that intentionally allow it? Is there room in the protocol somewhere? Like a special MOTD message? | 02:28 |
blast007 | I think if we did VR (and that's a big "if"), we'd either make a VR-only version of the game, or there would have to be some serious limitations on the looking around part of it.. maybe something where it's more like you're inside of a tank, and sticking your head outside of the structure just blacks out the view | 02:28 |
Sgeo | Hmm, blacking out everywhere except forward view makes sense I guess. | 02:29 |
blast007 | I wonder if there's any VR tank simulators | 02:29 |
Sgeo | There's a Battlezone VR game, haven't tried it though. | 02:29 |
blast007 | that's gonna be more arcade than simulator | 02:31 |
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allejo | macsforme: yea it's --HEAD. though iirc, the project needs to have support for it so it won't just magically pull down from their dev branch | 17:07 |
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