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| blast007 | Woo, I have a CMake project file that builds all of our dependencies (only tested on Windows so far) and the game runs. Though, curl requests are failing, so I need to look into that. | 04:37 |
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| blast007 | Cool part is that the only source code I need to have bundled is that regex code. The rest of is just URLs to download archives and there's file hashes in the CMakeLists.txt file alongside those. | 04:38 |
| blast007 | might be a c-ares issue. "File transfer terminated with error from libcurl 6 : Could not resolve host: my.bzflag.org" | 04:58 |
| TimRiker | nice! | 05:50 |
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| blast007 | Seems to be some regression in a recent c-ares (I think 1.34.6). Even their bundled tools (such as ahost) fails, at least if you don't specify a DNS server as an argument. | 13:05 |
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| Juest | cool progress! | 19:36 |
| Optic_Delusion | I figured I would ask other's opinion on this before trying it myself. Would this setup my OpenGL in a way that BZ meshes don't appear and disappear? | 22:02 |
| Optic_Delusion | https://github.com/kust1011/opengl-quickstart | 22:02 |
| Optic_Delusion | The license seems compatible. I could do without the viewer app. | 22:03 |
| blast007 | unless you're planning on making a game, that won't help you | 22:17 |
| blast007 | it looks like a boilerplate for making an OpenGL game on macos | 22:17 |
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| Optic_Delusion | so it won't help with bz's issues with opengl and apple silicon. thanks | 23:37 |
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