| blast007 | server list is back up and authentication seems to work | 01:24 |
|---|---|---|
| blast007 | still working on a few other pieces | 01:24 |
| blast007 | gonna work on the league site tomorrow. that one might be more complicated. | 01:24 |
| *** FastLizard4 is back | 03:02 | |
| BZNotify | main @ bzo: timriker pushed 3 commits (https://github.com/timriker/bzo/compare/d148731bc200...110410e477a2): | 03:13 |
| BZNotify | main @ bzo: timriker 12f9ec: Ace is built in layers, each moved unchanged out of public/autopilot.mjs: AceDriver (public/ace-driver.mjs: routes, jumps, flights, unstick), AceFighter (public/ace-fighter.mjs: shot planning, firing, chase, ambush, evasion), and Ace in autopilot.mjs (think, targets, flags, camping), which stays ... (https://github.com/timriker/bzo/commit/12f9ec5762266239f48e0c3ed5b1c0d8a22456ad) | 03:13 |
| BZNotify | main @ bzo: timriker cce854: git blame looks through the split of Ace into public/ace-driver.mjs and public/ace-fighter.mjs. (https://github.com/timriker/bzo/commit/cce85424cb28d95bb5c59d9aeb43f44a5c863a45) | 03:13 |
| BZNotify | main @ bzo: timriker 110410: Release v1.3.60 - the autopilot split into Roger, Ace's driving and Ace's fighting with no change in play, and idle bots no longer back off as a player arrives. (https://github.com/timriker/bzo/commit/110410e477a22540a9470347b9e3dc118725d37e) | 03:13 |
| BZNotify | bzo: timriker tagged main * 110410 (Release v1.3.60 - the autopilot split into Roger, Ace's driving and Ace'...) as v1.3.60 (https://github.com/timriker/bzo/compare/v1.3.60) | 03:15 |
| BZNotify | main @ bzo: timriker pushed 3 commits (https://github.com/timriker/bzo/compare/110410e477a2...79a38551d94e): | 03:38 |
| BZNotify | main @ bzo: timriker 8815e2: The bzfs proxy -- handleProxyConnection and the helpers only it uses -- moves from server.js to server/bzfs-proxy.cjs, unchanged but for the three lines that read state the server changes as it runs (the current map and the forwarded-address policy), which it reads through useServer's getters, an... (https://github.com/timriker/bzo/commit/8815e2911d0c6eed35c5c1e746c7afbfa624a024) | 03:38 |
| BZNotify | main @ bzo: timriker 084ea3: git blame looks through the move of the bzfs proxy to server/bzfs-proxy.cjs. (https://github.com/timriker/bzo/commit/084ea387223acaf3f2edfb2a8c6f724df56974d6) | 03:38 |
| BZNotify | main @ bzo: timriker 79a385: The client's scripts move from public/ to public/js/, all 62 of them, and every reference with them: index.html's two script tags, the list page's, the service worker's precache list (sw.js itself stays at the root, where its scope is the whole site), the server's and bot worker's import of the a... (https://github.com/timriker/bzo/commit/79a38551d94e377c8a1add11b22d3404c10e7a56) | 03:38 |
| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/79a38551d94e...ee44d3b03260): | 03:41 |
| BZNotify | main @ bzo: timriker ee44d3: Release v1.3.61 - the client's scripts served from /js/, and the bzfs proxy its own server module, with no change in play. (https://github.com/timriker/bzo/commit/ee44d3b03260e8e2126579f1cd6b575139eb6871) | 03:41 |
| BZNotify | bzo: timriker tagged main * ee44d3 (Release v1.3.61 - the client's scripts served from /js/, and the bzfs pr...) as v1.3.61 (https://github.com/timriker/bzo/compare/v1.3.61) | 03:43 |
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| *** FastLizard4 is back | 19:27 | |
| BZNotify | main @ bzo: timriker pushed 2 commits (https://github.com/timriker/bzo/compare/ee44d3b03260...5745a6acf2ec): | 19:42 |
| BZNotify | main @ bzo: timriker a7b9da: acceptConnection's message cases become handlers in a table, MESSAGE_HANDLERS, moved out of server.js into server/messages-voice.cjs, messages-chat.cjs, messages-play.cjs and messages-operator.cjs. Each handler is its case unchanged but for the case's breaks out of the switch, now returns, and th... (https://github.com/timriker/bzo/commit/a7b9da3877e02b5595f50ea2db3d036ba820a2dc) | 19:42 |
| BZNotify | main @ bzo: timriker 5745a6: git blame looks through the move of the message handlers to server/messages-*.cjs. (https://github.com/timriker/bzo/commit/5745a6acf2ecad94c9edb6f6152e4aa1cb61806f) | 19:42 |
| *** FastLizard4 is now away: AWAY from keyboard | 20:14 | |
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| *** winny is back | 20:30 | |
| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/5745a6acf2ec...e68d4be66c94): | 20:38 |
| BZNotify | main @ bzo: timriker e68d4b: body-parser 1.20.9, past a denial of service by trailing bytes after a compressed body (Dependabot #21), and the Discord gateway's heartbeat kept between 1 s and 5 min whatever interval its hello names (code scanning #20). (https://github.com/timriker/bzo/commit/e68d4be66c94c498679417d6f6121ac9da8cfa5c) | 20:38 |
| BZNotify | main @ bzo: timriker pushed 3 commits (https://github.com/timriker/bzo/compare/e68d4be66c94...535f6ff451d9): | 21:09 |
| BZNotify | main @ bzo: timriker d89198: handleServerMessage's switch becomes a table, SERVER_MESSAGE_HANDLERS, of one receive function per message type, each its case unchanged but for the case's breaks out of the switch, now returns. The server's MESSAGE_HANDLERS and the client's table answer only a type of their own, so a type such a... (https://github.com/timriker/bzo/commit/d89198144e4f130d7bf2d209e5ebb39eab754891) | 21:09 |
| BZNotify | main @ bzo: timriker c3bb2c: The radar -- its range, size, obstacle cache and drawing -- moves from client.js to public/js/radar.js, unchanged but for the client variables it reads, now through useRadarClient's client. The radar draws, sizes and zooms as before. (https://github.com/timriker/bzo/commit/c3bb2c4b116cf44108e51bcb7233bfe0dd18d28a) | 21:10 |
| BZNotify | main @ bzo: timriker 535f6f: git blame looks through the client's message table and the move of the radar to public/js/radar.js. (https://github.com/timriker/bzo/commit/535f6ff451d940ff24ed17bd7449b1bad9588fdd) | 21:10 |
| *** yuitimothy is back | 21:17 | |
| *** yuitimothy is now away: I've done some soul-searching and I still can't find it. | 22:03 | |
| *** yuitimothy is back | 22:03 | |
| BZNotify | main @ bzo: timriker pushed 3 commits (https://github.com/timriker/bzo/compare/535f6ff451d9...b8c60d3d4096): | 22:21 |
| BZNotify | main @ bzo: timriker 65025b: RenderManager's methods move from render.js, by subsystem, to render-sky.js, render-lighting.js, render-world.js, render-tanks.js, render-effects.js and render-flags.js, each a class whose methods render.js installs on RenderManager.prototype, unchanged, with the constants only they use. The cons... (https://github.com/timriker/bzo/commit/65025bade770849219584f3380162caca50c3c00) | 22:21 |
| BZNotify | main @ bzo: timriker 7f1a64: git blame looks through the move of RenderManager's methods to public/js/render-*.js. (https://github.com/timriker/bzo/commit/7f1a64cc12b5bf057df37795656464852adc6a12) | 22:21 |
| BZNotify | main @ bzo: timriker b8c60d: Release v1.3.62 - the client's message table, the radar and the renderer split into modules by subsystem, and fixes for body-parser, the Discord heartbeat and handler lookups by type. (https://github.com/timriker/bzo/commit/b8c60d3d40969b4c58c2fce54e33ba1ce1da5a73) | 22:21 |
| BZNotify | bzo: timriker tagged main * b8c60d (Release v1.3.62 - the client's message table, the radar and the renderer...) as v1.3.62 (https://github.com/timriker/bzo/compare/v1.3.62) | 22:23 |
| *** Sythos is back | 22:41 | |
| *** Sythos is now away: ...thinking... | 22:51 | |
| BZNotify | main @ bzo: timriker pushed 4 commits (https://github.com/timriker/bzo/compare/b8c60d3d4096...4fcbbdfaadad): | 23:59 |
| BZNotify | main @ bzo: timriker 47da8a: The server loads each shared module from public/js/*.mjs with require(), which Node 22.12 and later do without a flag, so the generated server/*.cjs mirrors and scripts/mirror-pair.mjs are gone and a shared module has one copy. shots, teams and player-ids stay hand-written pairs, each side carryi... (https://github.com/timriker/bzo/commit/47da8af590da705daf05761c11a1fca88c9a12d9) | 23:59 |
| BZNotify | main @ bzo: timriker 51c654: Every tank fades toward a quarter as it nears a teleporter, as upstream's Player::updateTranslucency does, multiplied into the cloak alpha; Seer's view fades too and a zoned tank keeps its flat quarter. With that, upstream's effects are all drawn, and docs/effects-plan.md becomes docs/effects.md.... (https://github.com/timriker/bzo/commit/51c654b9e16c954e046da4f0c6f06928d8b76705) | 23:59 |
| BZNotify | main @ bzo: timriker 866057: A connection attempt that never opens puts the loading overlay up with "Offline" or "Cannot reach <host>" and "Trying again...", instead of an empty sky and a disconnect line every three seconds. Stage 1 of docs/tutorial-plan.md. (https://github.com/timriker/bzo/commit/8660579a0852619b175ab8c53ee738406c85cba7) | 23:59 |
| BZNotify | main @ bzo: timriker 4fcbbd: Release v1.3.63 - shared client/server modules have one copy, tanks fade near teleporters, and an unreachable server says so on the loading overlay. (https://github.com/timriker/bzo/commit/4fcbbdfaadada396a9702393915743c0874aba6a) | 23:59 |
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