IRC logs of Libera.Chat #BZFlag for Sunday, 2026-10-11

BZNotifybzo: timriker commented on issue #191 "h3/WebRTC on an IPv6-only server" (https://github.com/timriker/bzo/issues/191#issuecomment-6104578435): This is tested from the client side. bz.rikers.org:5154 has bz4.rik...02:22
BZNotifybzo: timriker closed issue #191 02:22
BZNotifybzo: timriker commented on issue #172 "bzflag replays" (https://github.com/timriker/bzo/issues/172#issuecomment-6104688959): The ask is built: bzfs recordings play in the browser at `/?replay=...02:39
BZNotifybzo: timriker closed issue #172 02:39
BZNotifybzo: timriker closed issue #146 "multiple keys" (https://github.com/timriker/bzo/issues/146)02:40
BZNotifybzo: timriker commented on issue #146 (https://github.com/timriker/bzo/issues/146#issuecomment-6104696405): There's been no feedback here. I can't reproduce the issue. Re-open...02:40
TimRikerblast007, tcp and udp ports merged. one pair for bzflag, http, https, webtransit, webrtc, turn, websocket, etc. needs a ssl cert for some of those.03:12
TimRikerif 2.5 adds a different connect, then I'd add 2.5 compatibility too.03:13
BZNotifymain @ bzo: timriker pushed 2 commits (https://github.com/timriker/bzo/compare/1ead243378c2...6a57155233e3):03:42
BZNotifymain @ bzo: timriker fc1a17: Ace plays to the score and gets round hix: a foe landing on his level is shot first, a runaway leader hunted, and losing he fights rather than fetches; routes no longer pass thin diagonal walls, leave a turned base's point or land on a corner, go round a jump whose landing a foe covers, and count... (https://github.com/timriker/bzo/commit/fc1a1772dd8d96331023a8fdda85e1058d60b67d)03:42
BZNotifymain @ bzo: timriker 6a5715: Release v1.3.41 - Ace plays to the score and gets round hix's walls, corners and jumps; flags stay out of buildings; one port's paths on by default. See #6 (https://github.com/timriker/bzo/commit/6a57155233e3c404786d841aa60fc26f6730b3dc)03:42
BZNotifybzo: timriker tagged main * 6a5715 (Release v1.3.41 - Ace plays to the score and gets round hix's walls, cor...) as v1.3.41 (https://github.com/timriker/bzo/compare/v1.3.41)03:43
BZNotifymain @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/6a57155233e3...1acfc9183118):03:50
BZNotifymain @ bzo: timriker 1acfc9: hix and bzo.bzw: the walkway grid's see-through material states alphathresh 0.05, so a BZFlag client drops its clear pixels -- see-through with blending off, and no depth from the clear parts -- as bzo already drew it. (https://github.com/timriker/bzo/commit/1acfc91831188a5f4f8ab499c5771d6ba5366560)03:50
BZNotifymain @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/1acfc9183118...71290888133a):03:57
BZNotifymain @ bzo: timriker 712908: Paused and not-responding tanks dim to 40% on the radar, as upstream's RadarRenderer draws them; docs/hung-player-plan.md, now fully built, becomes docs/not-responding.md. (https://github.com/timriker/bzo/commit/71290888133a654013744991e265e5609e144907)03:57
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BZNotifybzflag: blast007 milestoned issue #400 "Merge Haiku OS patch" (2.4.32 - https://github.com/BZFlag-Dev/bzflag/issues/400)11:52
BZNotifybzflag: blast007 opened issue #400 (2.4.32 - )11:52
BZNotifybzflag: blast007 labeled issue #400 as enhancement (2.4.32 - )11:52
BZNotifybzflag: blast007 edited issue #400 "Merge Haiku OS patch" (2.4.32 - https://github.com/BZFlag-Dev/bzflag/issues/400)11:52
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BZNotifymain @ bzo: timriker pushed 2 commits (https://github.com/timriker/bzo/compare/71290888133a...cf6e96ac504a):17:41
BZNotifymain @ bzo: timriker c88cf6: A player changes team without a rejoin, as 2.5's changeTeam: between playing teams the entry dialog or XR Player Options sends setTeam and the tank keeps its life and score, taking the team at its next spawn; to observer a live tank self-destructs, and to or from observer with the same name leave... (https://github.com/timriker/bzo/commit/c88cf6447f57516e247d8cbf050ac5e82526e356)17:41
BZNotifymain @ bzo: timriker cf6e96: Release v1.3.42 - players change team without a rejoin, as BZFlag 2.5 does; paused and not-responding tanks dim on the radar. (https://github.com/timriker/bzo/commit/cf6e96ac504acc5a6aec84635d71efe3516c62f2)17:41
BZNotifybzo: timriker tagged main * cf6e96 (Release v1.3.42 - players change team without a rejoin, as BZFlag 2.5 do...) as v1.3.42 (https://github.com/timriker/bzo/compare/v1.3.42)17:42
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BZNotifymain @ bzo: timriker pushed 2 commits (https://github.com/timriker/bzo/compare/cf6e96ac504a...4eb28193a43a):21:30
BZNotifymain @ bzo: timriker e3a2f3: Tank skins, as BZFlag 2.5: Standard, Hex, Digital, Facet and Solid, picked in the entry dialog and XR Player Options and changed within a life. A tank in its team's shades wears upstream's own file for its team, with only its team-coloured patches moved to the player's shade; any other colour has... (https://github.com/timriker/bzo/commit/e3a2f368a8a04705f0a07d8601571350eb4bc29d)21:30
BZNotifymain @ bzo: timriker 4eb281: Release v1.3.43 - BZFlag 2.5 tank skins, upstream's team textures in each player's shade, and an unstretched turret. (https://github.com/timriker/bzo/commit/4eb28193a43a3240872f4d42afafbb3170221672)21:30
BZNotifybzo: timriker tagged main * 4eb281 (Release v1.3.43 - BZFlag 2.5 tank skins, upstream's team textures in eac...) as v1.3.43 (https://github.com/timriker/bzo/compare/v1.3.43)21:32
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BZNotifybzo: timriker opened issue #192 "flag shot limits" (https://github.com/timriker/bzo/issues/192)22:00
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