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| BZNotify | main @ bzo: timriker pushed 2 commits (https://github.com/timriker/bzo/compare/78cf3b0b4747...98e41386fba5): | 04:46 |
|---|---|---|
| BZNotify | main @ bzo: timriker a4f5f4: Read the block BZFlag draws a mesh from, and the flags beside it (https://github.com/timriker/bzo/commit/a4f5f436481583671b4eceb3f3603751b0706287) | 04:46 |
| BZNotify | main @ bzo: timriker 98e413: Release v1.2.59 - BZFlag's own drawInfo meshes draw here now, and the material flags beside them. Closes #125 (https://github.com/timriker/bzo/commit/98e41386fba5cc2c064c51fc17cf7da9ba86d4ee) | 04:46 |
| BZNotify | bzo: timriker closed issue #125 "Material transparency flags are not read: noculling, nosorting, notexalpha, tint, notexcolor, groupalpha" (https://github.com/timriker/bzo/issues/125) | 04:46 |
| BZNotify | bzo: timriker tagged main * 98e413 (Release v1.2.59 - BZFlag's own drawInfo meshes draw here now, and the ma...) as v1.2.59 (https://github.com/timriker/bzo/compare/v1.2.59) | 04:46 |
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| BZNotify | bzo: TheGiraffe3 commented on issue #82 "Full BZFlag/bzfs proxy" by timriker (https://github.com/timriker/bzo/issues/82#issuecomment-5826989719): As a server owner, if all three steps are ultimately implemented, I... | 04:56 |
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| BZNotify | bzo: timriker opened issue #130 "Imported maps lose group instance names, breaking every group-placed teleporter link" (https://github.com/timriker/bzo/issues/130) | 07:33 |
| BZNotify | bzo: timriker labeled issue #130 as bug | 07:33 |
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| BZNotify | bzo: timriker opened issue #131 "-ms 0 should mean tanks cannot shoot, not one shot" (https://github.com/timriker/bzo/issues/131) | 08:06 |
| BZNotify | bzo: timriker labeled issue #131 as enhancement | 08:06 |
| BZNotify | bzo: timriker edited issue #131 "-ms 0 should mean tanks cannot shoot, not one shot" (https://github.com/timriker/bzo/issues/131) | 08:09 |
| BZNotify | bzo: timriker edited issue #131 "-ms 0 should mean tanks cannot shoot, not one shot" (https://github.com/timriker/bzo/issues/131) | 08:11 |
| BZNotify | bzo: timriker commented on issue #131 (https://github.com/timriker/bzo/issues/131#issuecomment-5829146109): Checked the fire paths in code rather than assuming, and the scope ... | 08:11 |
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| BZNotify | bzo: timriker commented on issue #131 "-ms 0 should mean tanks cannot shoot, not one shot" (https://github.com/timriker/bzo/issues/131#issuecomment-5829288345): Implemented.... | 08:23 |
| BZNotify | bzo: timriker closed issue #131 | 08:23 |
| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/98e41386fba5...a7658d91b27a): | 08:36 |
| BZNotify | main @ bzo: timriker a7658d: Release v1.2.60 - maps say how they are played, and a map may say nobody shoots. Closes #131 (https://github.com/timriker/bzo/commit/a7658d91b27a2650a807c73a71afb31c66aa3763) | 08:37 |
| BZNotify | bzo: timriker tagged main * a7658d (Release v1.2.60 - maps say how they are played, and a map may say nobody...) as v1.2.60 (https://github.com/timriker/bzo/compare/v1.2.60) | 08:37 |
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| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/a7658d91b27a...f12b078c5166): | 09:23 |
| BZNotify | main @ bzo: timriker f12b07: Release v1.2.61 - group-placed teleporters keep their names, so their links work on imported maps. Closes #130 (https://github.com/timriker/bzo/commit/f12b078c51660084c059da618d10e8f1310b7bb0) | 09:23 |
| BZNotify | bzo: timriker closed issue #130 "Imported maps lose group instance names, breaking every group-placed teleporter link" (https://github.com/timriker/bzo/issues/130) | 09:23 |
| BZNotify | bzo: timriker tagged main * f12b07 (Release v1.2.61 - group-placed teleporters keep their names, so their li...) as v1.2.61 (https://github.com/timriker/bzo/compare/v1.2.61) | 09:23 |
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| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/f12b078c5166...7e75ee5032da): | 14:49 |
| BZNotify | main @ bzo: timriker 7e75ee: Release v1.2.62 - a tank's name is no longer painted over by what stands behind it. Closes #111 (https://github.com/timriker/bzo/commit/7e75ee5032dae71a19bb75614ecc7ee990a39d34) | 14:49 |
| BZNotify | bzo: timriker closed issue #111 "Name draws after textures" by Aeonovyli (https://github.com/timriker/bzo/issues/111) | 14:49 |
| BZNotify | bzo: timriker tagged main * 7e75ee (Release v1.2.62 - a tank's name is no longer painted over by what stands...) as v1.2.62 (https://github.com/timriker/bzo/compare/v1.2.62) | 14:50 |
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| BZNotify | bzo: timriker commented on issue #82 "Full BZFlag/bzfs proxy" (https://github.com/timriker/bzo/issues/82#issuecomment-5835670551): All of these are great additions. Trying to consider what adds valu... | 16:17 |
| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/7e75ee5032da...f0a546470e16): | 16:54 |
| BZNotify | main @ bzo: timriker f0a546: Release v1.2.63 - a tank's name is hidden only by what is in front of it, and a generated mesh animates like a hand-written one (https://github.com/timriker/bzo/commit/f0a546470e16d7d75fd5bd072ffaa1d6541682f8) | 16:54 |
| BZNotify | bzo: timriker tagged main * f0a546 (Release v1.2.63 - a tank's name is hidden only by what is in front of it...) as v1.2.63 (https://github.com/timriker/bzo/compare/v1.2.63) | 16:55 |
| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/f0a546470e16...f90170333f50): | 16:57 |
| BZNotify | main @ bzo: timriker f90170: Debug Labels only in bzo (https://github.com/timriker/bzo/commit/f90170333f5053280d13eaea92ce59942b41c538) | 16:57 |
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| BZNotify | bzo: timriker edited issue #101 "Teleporters drawn over debug flag labels" by Aeonovyli (https://github.com/timriker/bzo/issues/101) | 17:38 |
| BZNotify | bzo: timriker opened issue #132 "clearObstacles disposes material keys the key builder never produces" (https://github.com/timriker/bzo/issues/132) | 17:39 |
| BZNotify | bzo: timriker labeled issue #132 as bug | 17:40 |
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| BZNotify | bzo: timriker opened issue #133 "Radar: bake the static obstacle layer into per-elevation bitmaps instead of redrawing it every frame" (https://github.com/timriker/bzo/issues/133) | 18:49 |
| BZNotify | bzo: timriker labeled issue #133 as enhancement | 18:49 |
| TimRiker | considering other options for complex maps like Rat's Nest. At full zoom, radar tanks fps. Map has zoom limit probably exactly for this reason. https://bz.rikers.org/?viewmap=import-xs.bzexcess.com_5155.bzw&cam=tp&pos=0,0,0,90&radarZoom=2 | 18:51 |
| BZNotify | main @ bzo: timriker pushed 2 commits (https://github.com/timriker/bzo/compare/f90170333f50...c2063a90bd49): | 18:51 |
| BZNotify | main @ bzo: timriker 6c04f9: The radar draws what the panel can show, and a mesh costs one draw a material (https://github.com/timriker/bzo/commit/6c04f903cdb48ffb43565e54d90fd74b27f8337e) | 18:51 |
| BZNotify | main @ bzo: timriker c2063a: Release v1.2.64 - the radar draws only what its panel can show, and a mesh costs one draw a material rather than one a face. Refs #90 (https://github.com/timriker/bzo/commit/c2063a90bd49933ba8a545155a973451849d1c63) | 18:51 |
| BZNotify | bzo: timriker edited issue #133 "Radar: bake static obstacle layer per-elevation bitmaps" (https://github.com/timriker/bzo/issues/133) | 18:52 |
| BZNotify | bzo: timriker tagged main * c2063a (Release v1.2.64 - the radar draws only what its panel can show, and a me...) as v1.2.64 (https://github.com/timriker/bzo/compare/v1.2.64) | 18:52 |
| BZNotify | bzo: timriker edited issue #133 "Radar: bake static obstacle layer per-elevation bitmaps" (https://github.com/timriker/bzo/issues/133) | 18:54 |
| BZNotify | bzo: timriker commented on issue #133 "Radar: bake static obstacle layer per-elevation bitmaps" (https://github.com/timriker/bzo/issues/133#issuecomment-5837943794): ## Can the layers live on the GPU?... | 18:57 |
| BZNotify | bzo: timriker commented on issue #133 "Radar: bake static obstacle layer per-elevation bitmaps" (https://github.com/timriker/bzo/issues/133#issuecomment-5838596324): ## Where the crossover is, and what triggers the bake... | 19:49 |
| BZNotify | bzo: timriker commented on issue #133 "Radar: bake static obstacle layer per-elevation bitmaps" (https://github.com/timriker/bzo/issues/133#issuecomment-5838625279): ## The sort is already free -- and it is the radar's own, not the s... | 19:52 |
| BZNotify | bzo: timriker edited issue #133 "Radar: static obstacle layer per-elevation bitmaps" (https://github.com/timriker/bzo/issues/133) | 19:54 |
| Juest | TimRiker: what's your goal with bzo again? | 19:54 |
| TimRiker | having fun with vibe coding. That's really what's driving it. secondary goals are increased availability, mobile and vr as well as desktop. | 19:56 |
| TimRiker | one goal is to be an introduction to bzflag. people don't need to download anything, and see how it all works. Then if they like it, they can download bzflag and get a much better experience, at least in some ways. | 19:57 |
| TimRiker | using the same forums, means logins on both use the same accounts, etc. | 19:58 |
| TimRiker | if bzo gets good enough, and has proxy support, which it does NOT have now, I could see a day where bzfs operators might setup a bzo instance for observers to watch matches on. Remains to be seen if that's a viable option. | 19:59 |
| Juest | well, you realize that by introduction to bzflag you're accidentally replacing bzflag with bzo? | 20:02 |
| BZNotify | bzo: timriker opened issue #134 "Shot bolts are seven sprites and seven draws each; instance them" (https://github.com/timriker/bzo/issues/134) | 20:06 |
| BZNotify | bzo: timriker labeled issue #134 as enhancement | 20:06 |
| Sythos | well, ai agents may be usefull also for old legacy project nt born via AI | 20:08 |
| Sythos | my fav way to use is "look at my code and write the documentation" (a third of century, never wrote a single comment line in any code XD ) | 20:08 |
| TimRiker | Juest, probably not. There are things that BZFlag can do, that in-browser won't be able to do. Though the reverse is true too, bzo is available on more platforms. They are different in some ways, and the same in others. :) | 20:09 |
| TimRiker | Sythos, true. My AI is looking at both, and has made a few suggestions for bzflag. I've mostly ignored them. Too much to do on bzo still. | 20:11 |
| TimRiker | Juest, bzo has list server support now. Anyone can run a bzo instance, but nobody other than me is running one. | 20:12 |
| Sythos | i use ai almost for burocracy, fill papers, docs, add details to issues, etc., imho let AI do all the job isn't funny, is like watch a porn in place to do sex | 20:12 |
| Juest | Sythos: ai has fatal fallacies though | 20:14 |
| Sythos | <Juest> Sythos: ai has fatal fallacies though << yes, AI isn't a senient being, is a software machine, complex, large, with several layers, but it's still a machine done by humans, bringing all humans flaws and errors, basically is a "garbage in - garbage out", it's a booster, if you know what to do may increase and boost time and performances, if you wakeup without know anything | 20:16 |
| Sythos | about code and shout "since today i'm a vibecoder!" you're just amplyfing and boosting sh1t :) | 20:16 |
| Sythos | <Juest> Sythos: ai has fatal fallacies though << but i agree, a wrong use of AI may bring more CONS than PRO | 20:17 |
| Juest | Sythos: its unfortunately more likely to have wrong use than correct use because people are dumb like so | 20:21 |
| Sythos | <Juest> Sythos: its unfortunately more likely to have wrong use than correct use because people are dumb lik... << again agree.... AI gave several people the illusion to be a pro in whatever job... but honestly, here inside is not the case of none here :D | 20:21 |
| BZNotify | bzo: timriker commented on issue #134 "Shot bolts are seven sprites and seven draws each; instance them" (https://github.com/timriker/bzo/issues/134#issuecomment-5839127086): ## Correction: the pattern is already in the tree, in the weather s... | 20:29 |
| Sythos | tw, talking about bzflag.... anybody had check out if issues and PR are still good? i'0ve seen some issues very old, and i've the feeling they are already fixed/implemented, sound weird a issue is open since 2023 and none fixed or marked as no-good/invalid | 20:54 |
| blast007 | Sythos: most open issues are still open because they're either not fixed or not verified. | 20:57 |
| blast007 | Some things also can't be fixed in 2.4 since they would change behavior. | 20:58 |
| Sythos | yeah i've supposed sort of, like ipv6 implementation, 4 byte to change 20% of code :D | 20:59 |
| blast007 | IPv6 also needs the new list server launched. | 21:00 |
| BZNotify | central: dependabot[bot] edited pull request #72 "Bump zircote/swagger-php from 6.7.1 to 6.8.0 in the dev-dependencies group" (https://github.com/BZFlag-Dev/central/pull/72) | 21:02 |
| BZNotify | central: dependabot[bot] edited pull request #72 "Bump zircote/swagger-php from 6.7.1 to 6.8.0 in the dev-dependencies group" (https://github.com/BZFlag-Dev/central/pull/72) | 21:03 |
| BZNotify | master @ central: blast007 pushed 1 commit (https://github.com/BZFlag-Dev/central/compare/e4bb5d5dd228...8db29e1fcdb5): | 21:06 |
| BZNotify | master @ central: blast007 8db29e: Update dependencies. (https://github.com/BZFlag-Dev/central/commit/8db29e1fcdb5c84c4949bfbb2c02d5f70d895467) | 21:06 |
| Sythos | <blast007> IPv6 also needs the new list server launched. << this is zflag-dev/central? | 21:07 |
| blast007 | yep | 21:07 |
| blast007 | though also a new actual server | 21:07 |
| Sythos | ...rest... | 21:07 |
| BZNotify | central: dependabot[bot] edited pull request #72 "Bump zircote/swagger-php from 6.7.1 to 6.8.0 in the dev-dependencies group" (https://github.com/BZFlag-Dev/central/pull/72) | 21:07 |
| blast007 | the REST API is still very early dev | 21:07 |
| blast007 | that's the one that will support IPv6 though | 21:08 |
| BZNotify | central: dependabot[bot] commented on pull request #72 "Bump zircote/swagger-php from 6.7.1 to 6.8.0 in the dev-dependencies group" (https://github.com/BZFlag-Dev/central/pull/72#issuecomment-5839650216): Looks like zircote/swagger-php is no longer updatable, so this is n... | 21:08 |
| BZNotify | central: dependabot[bot] edited pull request #72 | 21:08 |
| BZNotify | central: dependabot[bot] closed pull request #72 | 21:08 |
| BZNotify | central: dependabot[bot] deleted branch dependabot/composer/dev-dependencies-546d3fa5d8 | 21:08 |
| TimRiker | I had bzflag, bzfs, and the list server all runnning back when I was working on IPv6. merging that in has infrastructure implications as blast007 commented. | 21:09 |
| blast007 | I've got 95% of an ansible playbook created for setting up the new server. | 21:10 |
| blast007 | Mainly need to add the backups to it. | 21:10 |
| blast007 | Then I need to test central and the new asset-manager a bit more. | 21:10 |
| Sythos | <blast007> the REST API is still very early dev << i've just spent 3 week (almost 4) on a client for a friend project, using rest as link between client and server as bouncer IRC :D | 21:10 |
| Sythos | as soon as i recover from the word "rest" i'll give an eye | 21:10 |
| blast007 | it uses PHP 8 attributes to document the API, which can then generate an OpenAPI schema using swagger-php: https://central.bzflag.porteighty.org/docs/ | 21:11 |
| blast007 | https://github.com/BZFlag-Dev/operations/tree/master/infrastructure <-- that's the ansible stuff | 21:13 |
| Sythos | nice | 21:17 |
| blast007 | I have also been looking into automating the build process for the game. I think we had talked about that not too long ago, and I've actually changed my stance on that since. :) | 21:18 |
| blast007 | Need to see what version of Windows I can still target with it. | 21:19 |
| Sythos | server side on windows i've no clue, but as container there are several way to setup an instance inside a conmtainer, also with ansible, but bzflag seem very large as global structure, is not easy orchstrate a mod without broke everything around | 21:24 |
| blast007 | ansible is for the web services, not for the game itself | 21:26 |
| blast007 | the automation I'm talking about is for compiling the game and building the Windows installer and the macOS .zip or .dmg | 21:27 |
| Sythos | <blast007> the automation I'm talking about is for compiling the game and building the Windows installer and th... << i'm lazy, i let github do everything, bzflag as old big open game may be eligible for a free signing key (signpath), once put the key in GH you may generate installer targeted to a specific windows | 21:45 |
| Sythos | i use unsigned installer, bu i never compile windows on my box, i let GH do everything | 21:45 |
| blast007 | yeah, that's what I'm looking into | 21:55 |
| blast007 | I believe the windows-2022 runner should be able to build a release that can run on Windows 7. Unsure about Vista, though I care less about that in 2026. :) | 21:57 |
| Sythos | time for me, g'nite to all | 22:01 |
| blast007 | cya | 22:10 |
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| Juest | blast007: github actions is not enough? | 22:32 |
| Juest | blast007: i build bzflag on vs 2017 on windows 10, runs fine | 22:32 |
| Juest | we need to resolve the dependencies situation first | 22:32 |
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| BZNotify | main @ bzo: timriker pushed 2 commits (https://github.com/timriker/bzo/compare/c2063a90bd49...a3c392386eb7): | 23:11 |
| BZNotify | main @ bzo: timriker fe40ae: Bolts draw by the colour that fired them, and an explosion clears the wall it is on (https://github.com/timriker/bzo/commit/fe40ae3d0512d3086d8285f85f477b362429c1c1) | 23:11 |
| BZNotify | main @ bzo: timriker a3c392: Release v1.2.65 - a shot costs two draws for its colour rather than seven for itself, and its explosion clears the wall it lands on. Closes #134 (https://github.com/timriker/bzo/commit/a3c392386eb7e30ca95e5ad7f30c3f7f7396d208) | 23:11 |
| BZNotify | bzo: timriker closed issue #134 "Shot bolts are seven sprites and seven draws each; instance them" (https://github.com/timriker/bzo/issues/134) | 23:11 |
| BZNotify | bzo: timriker tagged main * a3c392 (Release v1.2.65 - a shot costs two draws for its colour rather than seve...) as v1.2.65 (https://github.com/timriker/bzo/compare/v1.2.65) | 23:11 |
| *** Cobra_Fast_ is now away: offline | 23:25 | |
| *** Cobra_Fast_ is back | 23:25 | |
| BZNotify | bzo: timriker closed issue #101 "Teleporters drawn over debug flag labels" by Aeonovyli (https://github.com/timriker/bzo/issues/101) | 23:31 |
| BZNotify | bzo: timriker commented on issue #101 by Aeonovyli (https://github.com/timriker/bzo/issues/101#issuecomment-5841072294): fixed in v1.2.63 | 23:31 |
| TimRiker | some animations on the test map: https://bz.rikers.org/?viewmap=bzo.bzw&cam=free&pos=121.7,8.3,64.3,48.8 | 23:33 |
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