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| tupone | Going to commit the tetrabug fix | 18:09 |
|---|---|---|
| BZNotify | 2.4 @ bzflag: atupone pushed 1 commit (https://github.com/BZFlag-Dev/bzflag/compare/59b3ef44fa45...120d1f8652dc): | 18:13 |
| BZNotify | 2.4 @ bzflag: atupone 120d1f: normals is [4][3][3] so normals[1] is [3][3] and tmpNormals should be (https://github.com/BZFlag-Dev/bzflag/commit/120d1f8652dcfde4ec994c626d3633f6bbd67916) | 18:13 |
| BZNotify | bzflag: atupone closed pull request #388 "Tetra bug" (https://github.com/BZFlag-Dev/bzflag/pull/388) | 18:19 |
| BZNotify | bzflag: atupone commented on pull request #388 (https://github.com/BZFlag-Dev/bzflag/pull/388#issuecomment-5359953169): Merged | 18:19 |
| tupone | Someone know the difference between getNormal and get3DNormal ? Both seems 3D despite the comments in Obstacle.h | 18:25 |
| blast007 | tupone: I didn't verify the accuracy of this, but this is what Qwen3.8 said about it: https://gist.github.com/blast007/a0eb8e2b23e8c0d2a38c99843101b7f9 | 18:55 |
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| blast007 | hehe... the comments in our code can be amusing... "// FIXME -- fugly beyond belief" | 19:11 |
| tupone | I see for pyramid one work only with square base, the other with rectangulars but both are 3d | 19:23 |
| blast007 | yeah, saw that too. I haven't noticed an issue with that in game before, though, so I'm not sure if I just never noticed or if it didn't have a real effect. | 19:24 |
| blast007 | Not something we can fix/change in 2.4 though, since this is all client-side. | 19:25 |
| tupone | I don't remember if the bullet trajectory is sent on the wire or it is recomputed on clients | 19:28 |
| tupone | If is sent we could change in theory. But maybe we don't have non-square pyramids | 19:28 |
| tupone | do you pay for qwen or is just local ? | 19:29 |
| blast007 | local | 20:08 |
| tupone | nvidia ? | 20:10 |
| tupone | or radeon ? | 20:10 |
| tupone | It seems I already asked but I forgot | 20:11 |
| blast007 | radeon, specifically a Framework Desktop with the Ryzen™ AI Max+ 395 (128GB unified memory) | 20:12 |
| blast007 | I'm pretty sure we calculate shot trajectory for stuff client-side. | 20:16 |
| blast007 | For GM it might be different. | 20:16 |
| tupone | Now only the memory price is 2000 $ :( | 20:26 |
| tupone | I remember in some place that we collect segments for the shots | 20:28 |
| blast007 | yeah... when I bought it originally, it was $2124, and now the same system would be $3548 | 20:35 |
| blast007 | they've also got a newer version of the system lauching soon that will have some minimal speed boosts (it's using the 400 series instead of the 300 series), but will also offer up to 192GB of memory. I imagine that will be near the $5000 price point... | 20:49 |
| tupone | soldered memory are so cheaper ? | 21:14 |
| blast007 | Dunno. The original price might have already been somewhat increased because that was around the time of the tariff nonsense. | 21:18 |
| tupone | I read that we need 3 years for the memory to reach a normal price | 21:24 |
| blast007 | yeah, I'm glad I bought this system when I did | 22:08 |
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