IRC logs of Libera.Chat #BZFlag for Monday, 2026-04-27

blast007and trying to fire a GM (even without specifying a lock target) with bz_fireServerShot results in AddressSanitizer: stack-buffer-overflow in nboPackUShort. I tried with SW and L and both of those work fine.01:44
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tuponeMaybe the SkyFire on the last whammo server06:29
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blast007I'll see about fixing the bzfs issue first. For the client-side, I was curious if just making WorldPlayer extend RemotePlayer instead of just Player would be an option to fix the issue you saw, though I didn't check if that's even possible/viable, since I got hung up on the server-side issue. :)14:00
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BZNotifybzflag: TheGiraffe3 opened pull request #384 "Recalculate team scores in FFA when a player leaves" (https://github.com/BZFlag-Dev/bzflag/pull/384)14:15
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tuponeI think we need to use dynamic_cast. Those old C cast are difficult to catch16:08
blast007in this case, would that result in a compilation failure instead of a runtime error/failure?16:14
tuponeno, it will nullify the result, so still a crash16:30
tuponenullptr access16:30
tuponewith the code we have we don't know what happens. Maybe calling other methods ?16:32
blast007yeah, I suppose it wouldn't know for sure what's could be passed to it during compilation16:59
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