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| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/854feb0161d7...21ce330c277f): | 17:56 |
|---|---|---|
| BZNotify | main @ bzo: timriker 21ce33: debugLog() and related cleanup (https://github.com/BZFlag-Dev/bzo/commit/21ce330c277fe25395a79dc4bc698937c8fe2f02) | 17:56 |
| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/21ce330c277f...654f322781e9): | 18:16 |
| BZNotify | main @ bzo: timriker 654f32: license, other cleanup (https://github.com/BZFlag-Dev/bzo/commit/654f322781e9fd31e70bdc8678b27bb88992eae8) | 18:16 |
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| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/654f322781e9...d2b866769597): | 19:50 |
| BZNotify | main @ bzo: timriker d2b866: Add release automation, Docker packaging, and commit hooks (https://github.com/BZFlag-Dev/bzo/commit/d2b8667695972d2f57164b5326186c63dccef074) | 19:50 |
| BZNotify | bzo: timriker tagged main * d2b866 (Add release automation, Docker packaging, and commit hooks) as v1.0.0 (https://github.com/BZFlag-Dev/bzo/compare/v1.0.0) | 19:53 |
| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/d2b866769597...d000a9c6f94f): | 19:55 |
| BZNotify | main @ bzo: timriker d000a9: Fix release docker publish and cut v1.0.1 (https://github.com/BZFlag-Dev/bzo/commit/d000a9c6f94f93a2a163684876c741600c81f2eb) | 19:55 |
| BZNotify | bzo: timriker tagged main * d000a9 (Fix release docker publish and cut v1.0.1) as v1.0.1 (https://github.com/BZFlag-Dev/bzo/compare/v1.0.1) | 19:55 |
| TimRiker | hmm. I can't grant myself an API token in BZFlag-Dev. bump my permissions up? | 20:22 |
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| BZNotify | main @ bzo: timriker pushed 2 commits (https://github.com/BZFlag-Dev/bzo/compare/d000a9c6f94f...1f5632cba247): | 20:30 |
| BZNotify | main @ bzo: timriker d9b803: fix: use node:20-slim base image with npm pre-installed (https://github.com/BZFlag-Dev/bzo/commit/d9b803aaa581b04e1bdabad43423629657de87f4) | 20:30 |
| BZNotify | main @ bzo: timriker 1f5632: release: v1.0.2 (https://github.com/BZFlag-Dev/bzo/commit/1f5632cba247ecb756f5587f28d6e2e8f3aa26dd) | 20:30 |
| BZNotify | bzo: timriker tagged main * 1f5632 (release: v1.0.2) as v1.0.2 (https://github.com/BZFlag-Dev/bzo/compare/v1.0.2) | 20:30 |
| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/1f5632cba247...76874da3afbd): | 20:37 |
| BZNotify | main @ bzo: timriker 76874d: release: v1.0.3 (https://github.com/BZFlag-Dev/bzo/commit/76874da3afbdae599f830fb9d56d14a03946374e) | 20:37 |
| BZNotify | bzo: timriker tagged main * 76874d (release: v1.0.3) as v1.0.3 (https://github.com/BZFlag-Dev/bzo/compare/v1.0.3) | 20:37 |
| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/76874da3afbd...f0f2860ade97): | 20:42 |
| BZNotify | main @ bzo: timriker f0f286: release: v1.0.4 (https://github.com/BZFlag-Dev/bzo/commit/f0f2860ade9776f29d377f814c2c20f09c64f38e) | 20:42 |
| BZNotify | bzo: timriker tagged main * f0f286 (release: v1.0.4) as v1.0.4 (https://github.com/BZFlag-Dev/bzo/compare/v1.0.4) | 20:42 |
| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/f0f2860ade97...69f29569319a): | 20:47 |
| BZNotify | main @ bzo: timriker 69f295: release: v1.0.5 (https://github.com/BZFlag-Dev/bzo/commit/69f29569319a9a665dc6c9e5745a7b2da96d3a48) | 20:47 |
| BZNotify | bzo: timriker tagged main * 69f295 (release: v1.0.5) as v1.0.5 (https://github.com/BZFlag-Dev/bzo/compare/v1.0.5) | 20:47 |
| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/69f29569319a...cd648831d1b8): | 20:59 |
| BZNotify | main @ bzo: timriker cd6488: release: v1.0.6 (https://github.com/BZFlag-Dev/bzo/commit/cd648831d1b87bfdd8ca4fa205ae15bd2ae31c71) | 20:59 |
| BZNotify | bzo: timriker tagged main * cd6488 (release: v1.0.6) as v1.0.6 (https://github.com/BZFlag-Dev/bzo/compare/v1.0.6) | 20:59 |
| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/cd648831d1b8...4092e327e125): | 21:04 |
| BZNotify | main @ bzo: timriker 4092e3: release: v1.0.7 (https://github.com/BZFlag-Dev/bzo/commit/4092e327e1250512cd83c958efb74131875f8773) | 21:04 |
| BZNotify | bzo: timriker tagged main * 4092e3 (release: v1.0.7) as v1.0.7 (https://github.com/BZFlag-Dev/bzo/compare/v1.0.7) | 21:04 |
| TimRiker | docker image built. Testers welcome. | 21:08 |
| TimRiker | North in bzflag is what axis and sign? positive y or negative y? | 21:33 |
| tupone | I think positive y | 22:07 |
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| TimRiker | our worlds do not align right so far. bzo uses three.js defaults. currently n=-z and r0, e=x and r3/2pi in bzflag I think n=y and r pi/2, e=x and r0 | 22:19 |
| TimRiker | I swapped my n/s mapping on import and I think maps look right now. Working on camera position, angular/linear speed and acceleration, etc. getting closer. | 22:21 |
| TimRiker | keyboard is 100% on bzo, but only like 50% in bzflag? did we do that intentionally? | 22:22 |
| blast007 | What do you mean? | 22:31 |
| TimRiker | in mouse movement, when the mouse is at the top of the screen, how fast are we moving? in keyboard movement when up arrow is held down, how fast are we moving? | 22:38 |
| blast007 | the mouse speed is based on the position relative to the mouse box, not the full screen | 22:38 |
| blast007 | moving backwards in BZFlag is half speed for all input types | 22:39 |
| TimRiker | yes, so at the top of the screen is the same as at the top of the mouse box. | 22:39 |
| blast007 | yep | 22:39 |
| blast007 | I think halfway down the bottom half of the mouse box is "full" backwards speed | 22:39 |
| TimRiker | yes, I got that too. my question is top of mouse box vs held down up arrow. | 22:39 |
| blast007 | keyboard should be full speed forward and half speed backwards too | 22:39 |
| TimRiker | my testing shows that's not the case. | 22:39 |
| blast007 | unless you have slow keyboard turned on, then I think it halves those | 22:39 |
| TimRiker | "slow keyboard" ? I don't see or remember a setting for that. | 22:40 |
| blast007 | (the 'a' key toggles slow keyboard by default) | 22:42 |
| blast007 | it's useful for jumping on platforms | 22:42 |
| TimRiker | ah! A. I may have bumped that and not realised it! bzo does not map the same as it has wasd controls available too. | 22:43 |
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| TimRiker | do any bzflag codebases import a tank model? is there any point in my resizing model on import to match some other code base? My world is three.js defaults, and I'm scaling bzflag maps to 50% on input which seems to match the defaults. | 22:49 |
| TimRiker | webxr assumes units are meters. I don't think the bzflag or bzo worlds work such that the default tank model is sized like a real tank. Not sure how I feel about that. Are we driving toys around? or real tanks? should the world get sized up so that the tank model is more life like? does it matter? thinking about it. | 22:56 |
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