IRC logs of Libera.Chat #BZFlag for Monday, 2026-03-23

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BZNotifymain @ bzo: timriker pushed 2 commits (https://github.com/BZFlag-Dev/bzo/compare/7075faa52f64...3d40863e3082):00:59
BZNotifymain @ bzo: timriker 6bc51b: dodecagon (https://github.com/BZFlag-Dev/bzo/commit/6bc51b9f010dda0bc13b998f83975b7003ddb947)00:59
BZNotifymain @ bzo: timriker 3d4086: rework colision code (https://github.com/BZFlag-Dev/bzo/commit/3d40863e30827a00bef3b66d9846e2255a898c4c)00:59
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TimRikershould I be able to drive up steps in bzflag? ie each block is 0.25 units higher than the previous?02:18
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TimRikeralso what happens if there are .25 high stacked boxes? do we climb all of them? or block against them?04:29
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TimRikertried to make my test server public on bz.rikers.org but I get: Got line: "ERROR: Host mismatch for server authentication key" and I'm providing the new registered key.05:39
BZNotifymain @ bzo: timriker pushed 2 commits (https://github.com/BZFlag-Dev/bzo/compare/3d40863e3082...267b8f663363):06:39
BZNotifymain @ bzo: timriker 774184: test objects (https://github.com/BZFlag-Dev/bzo/commit/774184c88593b87e19d31829f027b2077361f3ba)06:39
BZNotifymain @ bzo: timriker 267b8f: self destruct "q" key, geometry and collision changes (https://github.com/BZFlag-Dev/bzo/commit/267b8f66336398a4cbcbbe3e1fb62ddd70167f1b)06:39
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BZNotifymain @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/267b8f663363...1bf48c805597):07:51
BZNotifymain @ bzo: timriker 1bf48c: tank colors, shot colors, jump path (https://github.com/BZFlag-Dev/bzo/commit/1bf48c8055971d9ee02ded882466903400fc75a1)07:51
TimRikerfun with "Debug Geometry" on bzo. try it out. :)08:01
BZNotifymain @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/1bf48c805597...e44a33ffcf84):08:02
BZNotifymain @ bzo: timriker e44a33: debug on-surface (https://github.com/BZFlag-Dev/bzo/commit/e44a33ffcf840fe21f187e5b2a6f92439c938831)08:02
BZNotifymain @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/e44a33ffcf84...cc79ccc8f61f):09:00
BZNotifymain @ bzo: timriker cc79cc: death cam (https://github.com/BZFlag-Dev/bzo/commit/cc79ccc8f61ff51bcab36158a545838bfe2ffe3a)09:00
BZNotifymain @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/cc79ccc8f61f...854feb0161d7):09:06
BZNotifymain @ bzo: timriker 854feb: landing sound (https://github.com/BZFlag-Dev/bzo/commit/854feb0161d7102a22688aa2a5f22e387e104d79)09:06
blast007TimRiker: if it's old style objects, yes, you're able to "bump up" over objects that are less than the _maxBumpHeight (which defaults to 0.33). Works for an obstacle that returns true to isFlatTop().10:24
blast007returns true from isFlatTop()*10:24
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blast007looking at the code, it appears that meshbox/meshpyramid/arc might also work, but I'm not sure if that actually does10:30
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