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| blast007 | nope, but you could probably mod my bzflag-model-writer to do that. You'd have to, at minimum, move the glWriterFileOpen() and glWriterFileClose() calls to be around each individual part in TankGeometryMgr.cxx, and make a function to convert the part enums to part names so you can give them their own filename. | 03:24 |
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| blast007 | let me see if the parts show up as separate pieces in Wings3D or blender already, though | 03:25 |
| blast007 | I am using groups in the .obj files, if that helps. Every call to glBegin starts a new group. | 03:34 |
| TimRiker | the parts are in groups, not separate objects in your file. | 03:53 |
| TimRiker | I'm converting it. re-orienting the model too to match three.js layout. | 03:53 |
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| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/46d7f9847a8d...41a3bb0bd24f): | 06:23 |
| BZNotify | main @ bzo: timriker 41a3bb: external tank models (https://github.com/BZFlag-Dev/bzo/commit/41a3bb0bd24f4ad344658a50786772ee3b66efd7) | 06:23 |
| TimRiker | still some work to do, but the bzflag model is looking more or less ok now. | 06:26 |
| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/41a3bb0bd24f...8db968f8c631): | 06:49 |
| BZNotify | main @ bzo: timriker 8db968: explosions (https://github.com/BZFlag-Dev/bzo/commit/8db968f8c63183cecf667366564801926a6c9163) | 06:49 |
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| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/8db968f8c631...d75230f56831): | 22:34 |
| BZNotify | main @ bzo: timriker d75230: wheels, rotation, etc (https://github.com/BZFlag-Dev/bzo/commit/d75230f56831d86ba4ee02b6bcad33f2a497adc9) | 22:34 |
| *** FastLizard4 is back | 23:42 | |
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