| BZNotify | bzo: timriker opened issue #2 "WebVR Polyfill" (https://github.com/BZFlag-Dev/bzo/issues/2) | 00:30 |
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| BZNotify | bzo: timriker commented on issue #2 "WebVR Polyfill" (https://github.com/BZFlag-Dev/bzo/issues/2#issuecomment-4009204753): Enabled immersive-ar as well as immersive-vr to see what that does. | 02:54 |
| BZNotify | bzo: timriker opened issue #3 "Joystick support" (https://github.com/BZFlag-Dev/bzo/issues/3) | 02:54 |
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| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/d495deb40431...7c20a7bb538d): | 02:55 |
| BZNotify | main @ bzo: timriker 7c20a7: immersive-ar, gamepad support (Closes #3) (https://github.com/BZFlag-Dev/bzo/commit/7c20a7bb538d72053fba29b9ac0c0f01f69d65cd) | 02:55 |
| BZNotify | bzo: timriker closed issue #3 "Joystick support" (https://github.com/BZFlag-Dev/bzo/issues/3) | 02:55 |
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| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/7c20a7bb538d...e795dff9fad0): | 03:28 |
| BZNotify | main @ bzo: timriker e795df: cardinals through the fog (https://github.com/BZFlag-Dev/bzo/commit/e795dff9fad069b42f5a905d7d89e9ace46ea9fd) | 03:28 |
| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/e795dff9fad0...f28ed5ce88eb): | 03:31 |
| BZNotify | main @ bzo: timriker f28ed5: comments (https://github.com/BZFlag-Dev/bzo/commit/f28ed5ce88ebecc239795a03a8a6a5f4844c6f03) | 03:32 |
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| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/f28ed5ce88eb...43ef6780332c): | 03:48 |
| BZNotify | main @ bzo: timriker 43ef67: show immersive mode (https://github.com/BZFlag-Dev/bzo/commit/43ef6780332cbd11ead96817d0fb85c2f3ed4fc3) | 03:48 |
| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/43ef6780332c...70def2c0da42): | 03:55 |
| BZNotify | main @ bzo: timriker 70def2: names (https://github.com/BZFlag-Dev/bzo/commit/70def2c0da4247606005831839e671ab824643db) | 03:55 |
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| BZNotify | bzo: timriker labeled issue #2 "WebVR Polyfill" as enhancement (https://github.com/BZFlag-Dev/bzo/issues/2) | 20:34 |
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| BZNotify | bzo: timriker opened issue #4 "World config to server config." (https://github.com/BZFlag-Dev/bzo/issues/4) | 20:48 |
| BZNotify | bzo: timriker opened issue #5 "server commands" (https://github.com/BZFlag-Dev/bzo/issues/5) | 20:49 |
| BZNotify | bzo: timriker labeled issue #5 as enhancement | 20:49 |
| BZNotify | bzo: timriker opened issue #6 "flags" (https://github.com/BZFlag-Dev/bzo/issues/6) | 20:50 |
| BZNotify | bzo: timriker opened issue #7 "Team mode" (https://github.com/BZFlag-Dev/bzo/issues/7) | 20:51 |
| BZNotify | bzo: timriker opened issue #8 "Add WebRTC support" (https://github.com/BZFlag-Dev/bzo/issues/8) | 20:54 |
| BZNotify | bzo: timriker opened issue #9 "Proximity based voice chat" (https://github.com/BZFlag-Dev/bzo/issues/9) | 20:58 |
| BZNotify | bzo: timriker labeled issue #9 as enhancement | 20:58 |
| BZNotify | bzo: timriker labeled issue #4 "World config to server config." as enhancement (https://github.com/BZFlag-Dev/bzo/issues/4) | 20:58 |
| BZNotify | bzo: timriker labeled issue #8 "Add WebRTC support" as enhancement (https://github.com/BZFlag-Dev/bzo/issues/8) | 20:58 |
| BZNotify | bzo: timriker labeled issue #7 "Team play" as enhancement (https://github.com/BZFlag-Dev/bzo/issues/7) | 20:58 |
| BZNotify | bzo: timriker edited issue #7 | 20:59 |
| BZNotify | bzo: timriker labeled issue #6 "flags" as enhancement (https://github.com/BZFlag-Dev/bzo/issues/6) | 20:59 |
| BZNotify | bzo: timriker edited issue #8 "WebRTC" (https://github.com/BZFlag-Dev/bzo/issues/8) | 21:00 |
| BZNotify | bzo: timriker opened issue #10 "external tank object" (https://github.com/BZFlag-Dev/bzo/issues/10) | 21:04 |
| BZNotify | central: dependabot[bot] created branch dependabot/composer/dev-dependencies-0c93645b3a (https://github.com/BZFlag-Dev/central/commit/45ca4bfc0de3): | 21:04 |
| BZNotify | dependabot/composer/dev-dependencies-0c93645b3a @ central: dependabot[bot] 45ca4b: Bump zircote/swagger-php in the dev-dependencies group (https://github.com/BZFlag-Dev/central/commit/45ca4bfc0de3398c0d8e15651b13cda45d8c622a) | 21:04 |
| BZNotify | central: dependabot[bot] assigned pull request #68 "Bump zircote/swagger-php from 6.0.5 to 6.0.6 in the dev-dependencies group" to blast007 (https://github.com/BZFlag-Dev/central/pull/68) | 21:04 |
| BZNotify | central: dependabot[bot] opened pull request #68 | 21:04 |
| BZNotify | central: dependabot[bot] labeled pull request #68 as dependencies | 21:04 |
| BZNotify | central: dependabot[bot] labeled pull request #68 as php | 21:04 |
| BZNotify | bzo: timriker opened issue #11 "jumping into walls" (https://github.com/BZFlag-Dev/bzo/issues/11) | 21:17 |
| BZNotify | bzo: timriker labeled issue #11 as bug | 21:17 |
| BZNotify | bzo: timriker labeled issue #10 "external tank object" as enhancement (https://github.com/BZFlag-Dev/bzo/issues/10) | 21:17 |
| BZNotify | bzo: timriker commented on pull request #1 "Maps" by TheSilverStone (https://github.com/BZFlag-Dev/bzo/pull/1#issuecomment-3662006979): I added pizza box. I agree on the other map, so I won't be adding t... | 21:18 |
| blast007 | TimRiker: Are you wanting a tank model? Because I do have some code that can write out a .obj file from our code. It doesn't open correctly with recent versions of Blender, though, but it does open in Wings3D, which can then export it to something else. | 21:23 |
| TimRiker | I have the existing BZFlag obj which is probably what I'll use. The default scale on bzo is that of three.js so I might have to resize it, but it should work. Currently I'm exclusively using programatic textures and no web textures. bzo should eventually support server side textures. | 21:27 |
| TimRiker | eventually I'll probably support video on sides just to see how that goes. | 21:27 |
| blast007 | for another web client, I added some header to images.bzflag.org so that textures could be downloaded directly | 21:28 |
| TimRiker | need to work out animating the treads, and adjusting tanks for team or other colors, but it should not be a big deal. I've been playing with VR/AR lately instead of getting to objects. | 21:28 |
| blast007 | (the other option would be proxying texture download requests through the server running the bzo client) | 21:29 |
| TimRiker | great! I might move from bz.rikers.org to bzo.bzflag.org or .net, not sure. What did you add to allow on images? | 21:30 |
| TimRiker | I plan to add the default textures to the public/ directory on the node.js server as it's already loading all the .js from there. Need to validate cache headers are as I want them for images, objects, video files, etc that might be there in the future. | 21:31 |
| blast007 | Hmm, I'm not seeing the header in the response. I thought it was some CORS header. | 21:31 |
| TimRiker | I'm considering adding block, pyramid, bases, etc as objects there too. Thoughts? | 21:32 |
| TimRiker | teleporters eventually... | 21:32 |
| TimRiker | feel free to comment on the issues I opened, or open more, etc. I'm headed out the door, back in a week or so. I'll be online on and off. | 21:33 |
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