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| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/BZFlag-Dev/bzo/compare/0a10b04b5eb0...d124bb995366): | 03:52 |
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| BZNotify | main @ bzo: timriker d124bb: server.log (https://github.com/BZFlag-Dev/bzo/commit/d124bb995366aa768fb63c2c9f43ce6d44ff35bb) | 03:52 |
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| TimRiker | yeah, I'm not sure what stops the time from showing. It seems time is not progressing either. and the shadows sometimes go up, which should not happen. it needs work. | 09:13 |
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| BZNotify | main @ bzo: timriker 333a32: coords (https://github.com/BZFlag-Dev/bzo/commit/333a324eb262a8b73edd4d076ec89ee86102b004) | 10:01 |
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| Juest | blast007: i just found your bzWorlds page, which license are they and why there are dead top down views of some maps? | 14:04 |
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| Juest | TimRiker: why does this happen when the client reconnects to a map with different dimensions than before? https://i.imgur.com/iZPKHS3.png | 14:16 |
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| TimRiker | the old labels are not getting removed when 'init' happens a second time. I'll get to that. I'm trying to get sliding on non-world aligned obs to work, and failing. that's why the boxes are colored for debugging. | 19:05 |
| TimRiker | what do you mean dead top down views? | 19:05 |
| TimRiker | I'm not sure what you mean by my bzWorlds page. You mean the 'o' operator panel inside the app? That's where you can upload maps, and switch to maps. | 20:34 |
| BZNotify | central: dependabot[bot] edited pull request #58 "Bump the dev-dependencies group with 2 updates" (https://github.com/BZFlag-Dev/central/pull/58) | 21:02 |
| BZNotify | central: dependabot[bot] created branch dependabot/composer/production-dependencies-e28097ee30 (https://github.com/BZFlag-Dev/central/commit/94efd34cdd0c): | 21:02 |
| BZNotify | dependabot/composer/production-dependencies-e28097ee30 @ central: dependabot[bot] 94efd3: Bump twig/twig in the production-dependencies group (https://github.com/BZFlag-Dev/central/commit/94efd34cdd0c51a23d35c0784810de3ea61f5dcf) | 21:02 |
| BZNotify | central: dependabot[bot] assigned pull request #59 "Bump twig/twig from 3.22.1 to 3.22.2 in the production-dependencies group" to blast007 (https://github.com/BZFlag-Dev/central/pull/59) | 21:02 |
| BZNotify | central: dependabot[bot] opened pull request #59 | 21:02 |
| BZNotify | central: dependabot[bot] labeled pull request #59 as php | 21:02 |
| BZNotify | central: dependabot[bot] labeled pull request #59 as dependencies | 21:02 |
| BZNotify | central: dependabot[bot] edited pull request #58 "Bump the dev-dependencies group with 2 updates" (https://github.com/BZFlag-Dev/central/pull/58) | 21:02 |
| Juest | TimRiker: that was to blast, his site | 21:27 |
| Juest | not you | 21:27 |
| Juest | https://static.bzexcess.com/downloads/bzWorlds/ | 21:28 |
| Juest | the shadows also get cut off abruptly most of the time for some reason | 21:56 |
| Juest | as in, it only seems to work for a certain area not everywhere | 21:57 |
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| blast007 | Juest: the licenses there are going to be mostly unknown, unless the map author included something there or in a later release on the forums. That's some old archive before map licenses with at all common | 23:35 |
| blast007 | so in the absense of a license, all rights are reserved by the copyright holder | 23:36 |
| blast007 | I grabbed those files (and that index page with thumbnails) from somewhere years ago, but some of the thumbnails (and probably maps) were missing | 23:37 |
| blast007 | might have been on the wayback machine | 23:37 |
| blast007 | those thumbnails were likely created by the old pybzflag thumbnail generator | 23:38 |
| blast007 | (pybzflag was a Python implmentation of BZFlag) | 23:38 |
| blast007 | it used pygame | 23:38 |
| blast007 | https://static.bzexcess.com/misc_screenshots/pybzflag/Widget_World_by_WidgetEye_Bigger.png | 23:39 |
| blast007 | https://static.bzexcess.com/misc_screenshots/pybzflag/python%202008-01-29%2022-18-20-30.png | 23:40 |
| blast007 | https://github.com/BZFlag-Dev/bzflag-archive/tree/pybzflag (for anyone interested in that ancient history) :) | 23:42 |
| blast007 | Oh interesting! The pybzflag source tree has various Blender project files, and some of those were used for some of our texture designs. The team bases and the super flag, for instance. | 23:53 |
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