IRC logs of Libera.Chat #BZFlag for Tuesday, 2025-12-16

*** Tobbi is now away: Auto away at Tue Dec 16 00:13:38 2025 UTC00:13
Juestdoubt anyone is running another instance00:24
JuestTimRiker: any thoughts in implementing multiple servers connected together?00:24
*** Tobbi is back00:27
*** Tobbi is now away: Auto away at Tue Dec 16 00:35:24 2025 UTC00:35
*** Tobbi is back00:40
*** FastLizard4 is back02:50
*** Tobbi is now away: Auto away at Tue Dec 16 03:07:34 2025 UTC03:07
*** FastLizard4 is now away: AWAY from keyboard03:33
TimRikerwhat would connecting to different servers look like? Long term it would be nice if there was an OAuth2 provider to login at each game server, and then also on the list server. Each server would have a link back to the list on the login screen and publish game info to the list so people can see which server have players on line.04:20
TimRikerso far there's only one game mode in bzo. free for all.04:22
*** Tobbi is back05:12
*** FastLizard4 is back06:40
*** FastLizard4 is now away: AWAY from keyboard07:13
*** I_Died_Once <I_Died_Once!~I_Died_On@108-198-52-90.lightspeed.tukrga.sbcglobal.net> has quit IRC (Ping timeout: 264 seconds)07:54
*** Sgeo <Sgeo!~Sgeo@user/sgeo> has quit IRC (Read error: Connection reset by peer)08:24
*** Sgeo <Sgeo!~Sgeo@user/sgeo> has joined #bzflag08:24
*** Sgeo <Sgeo!~Sgeo@user/sgeo> has quit IRC (Read error: Connection reset by peer)09:18
*** xdotool <xdotool!~the_map@user/the-map/x-5158391> has quit IRC (Ping timeout: 256 seconds)11:57
*** xdotool <xdotool!~the_map@user/the-map/x-5158391> has joined #bzflag11:59
BZNotifybzo: blast007 commented on pull request #1 "Maps" by TheSilverStone (https://github.com/BZFlag-Dev/bzo/pull/1#issuecomment-3660391831): > Sorry, this is where it's at, but the license is public domain....12:54
*** Cobra_Fast is now away: offline13:01
*** Cobra_Fast is back13:01
blast007TimRiker: I'm assuming it doesn't support dynamicColors yet, right?   cuz if it did, I have a rather extreme example of them:  https://static.bzexcess.com/videos/apple.mp413:06
*** BZuser622 <BZuser622!~BZuser622@37.63.26.51> has joined #bzflag13:24
*** I_Died_Once <I_Died_Once!~I_Died_On@108-198-52-90.lightspeed.tukrga.sbcglobal.net> has joined #bzflag13:24
*** BZuser622 <BZuser622!~BZuser622@37.63.26.51> has quit IRC (Client Quit)13:24
*** FastLizard4 is back13:28
*** FastLizard4 is now away: AWAY from keyboard15:06
BZNotifybzflag: TheGiraffe3 opened issue #379 "Add more API functions" (https://github.com/BZFlag-Dev/bzflag/issues/379)15:28
*** FastLizard4 is back15:52
*** FastLizard4 is now away: AWAY from keyboard16:38
*** FastLizard4 is back17:07
*** FastLizard4 is now away: AWAY from keyboard17:28
*** FastLizard4 is now away: GONE - Screen Detached and Disconnected from IRC (I'm probably asleep, at work, or doing something in real life)18:02
TimRikerblast007, cool! bad apple. No, I'm only testing with legacy world objects so far. Looking forward to more map documentation to decide what to add next.18:52
*** bozo16 <bozo16!~bozo16@2804:378:922b:b200:7ff4:b61e:e4fb:642d> has joined #bzflag19:10
*** Cobra_Fast is now away: offline19:10
*** Cobra_Fast is back19:10
BZNotifybzo: timriker closed pull request #1 "Maps" by TheSilverStone (https://github.com/BZFlag-Dev/bzo/pull/1)19:13
BZNotifybzo: timriker commented on pull request #1 by TheSilverStone (https://github.com/BZFlag-Dev/bzo/pull/1#issuecomment-3662006979): I added pizza box. I agree on the other map, so I won't be adding t...19:13
tuponeif you shoot and jump you loose the shot in the first person view21:10
*** bozo16 <bozo16!~bozo16@2804:378:922b:b200:7ff4:b61e:e4fb:642d> has quit IRC (Remote host closed the connection)21:38
*** bozo16 <bozo16!~bozo16@2804:378:922b:b200:7ff4:b61e:e4fb:642d> has joined #bzflag21:40
TimRikerthe server validation is a bit too strict right now. I suspect that's what's happening. You don't pass validation, so the shot is blocked.22:33
Juestbecause...?22:33
TimRikermath is hard22:33
Juestnetwork conditions?22:33
TimRikerno, just trying to get the validation correct on the server. If the client is unmodified, the server should not have to do any validation. It's trivial to modify the client though with lots of different web development tools.22:34
Juestfair22:34
TimRikersome things are better from the start. BZFlag used to let the client decide if they were hit. Trivial to bypass. In bzo, the server places clients, and determines who is hit by who. it also tries to validate shot origin and duration. since the server needs to track players, the checking is there.22:36
TimRikersimilarly, when I get to flags, the server will tell the clients where flags are, but not which flags they are, except for team flags. thus the client can't prefer picking up the GM flag, for example. It will have to try picking it up before it finds out what it is.22:37
TimRikerthe server used to send a ton of player corrections. That number is getting smaller. I should show a local: message now when a correction is received. I'll add that.22:38
TimRikerif anyone wants to help out, they are welcome to submit patches. :) there's a lot of code to review now, and I'm still making changes pretty frequently. I merged the "on top" handling with the collision check code recently. That was a lot of reworking. Broke some things, fixed other things. Then I had to re-fix jumping up into an obstacle for example.22:40
TimRikerpyramids are not right yet. the user should be able to slide down a normal pyramid, and right now they drive on a non-existent platform the size of the base at the top of the pyramid.22:40
Juesthttps://i.imgur.com/PnVXH8U.png - minimap is showing incorrect info22:42
TimRikerwhat should it be showing? any idea why there's an obstacle under you on the radar but not on the 3d view?22:43
Juesthttps://i.imgur.com/yn4gcd5.png22:43
Juesti think the radar is messed up 22:43
Juestthe "line" should be the bridge part in 3d space but its rotated22:44
Juesthttps://i.imgur.com/bAjCxyK.png22:45
TimRikerhmm. the walkway looks like it's rendered 90 degrees off? perhaps everything is? I'll add more objects to the test world.22:46
Juestsome objects are fine22:46
Juestothers seem rotated22:46
Juestno idea why it happened22:46
TimRikerI'm not sure what the narrow bar on the map is supposed to be.22:46
TimRikeryes, I mean rotated on the radar, not in the 3d view.22:46
Juestsome object improperly placed in the radar22:46
Juestand some objects clearly visible wont show up in the radar (disappear at a certain distance away from them)22:47
TimRikerI'm on walkway3 now, and it's rotated incorrectly on radar.22:47
Juesthttps://i.imgur.com/omU8vNu.png22:48
TimRikeryes, the clipping of objects on radar is not right either. Currently I clip them if their center is outside the radar, but they should not be clipped unless they are entirely outside the radar.22:48
TimRikerhave you used the Debug Labels in settings? that helps identify objects with issues.22:49
TimRikersimilarly the Ghost Players helps track down network issues.22:49
TimRikergreat stuff! identified some radar and shot collision orientation issues. Also sometimes tank labels don't match scoreboard labels. I'll work on all of those soon.23:15
JuestTimRiker: also dupe join messages in chat23:16
Juestand names are correct in chat23:16
Juestbut it bugs out too23:16
*** Sgeo <Sgeo!~Sgeo@user/sgeo> has joined #bzflag23:17
BZNotifybzflag: blast007 commented on issue #379 "Add more API functions" by TheGiraffe3 (https://github.com/BZFlag-Dev/bzflag/issues/379#issuecomment-3662930843): * bz_endServerShot: Could probably just be a wrapper around the bzf...23:49

Generated by irclog2html.py 2.17.3 by Marius Gedminas - find it at https://mg.pov.lt/irclog2html/!