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blast007 | tupone: I'll try that out soon on multiple platforms | 12:13 |
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tupone | blast007: actually I don't know when some feature is not available what you will see. Difficult to understand if it works | 17:38 |
tupone | only with debug on old openGL is possible to check if glad is correct | 17:38 |
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blast007 | mesa environment variables MESA_GL_VERSION_OVERRIDE, MESA_EXTENSION_OVERRIDE, and MESA_EXTENSION_MAX_YEAR could come in handy for testing | 21:56 |
blast007 | https://docs.mesa3d.org/envvars.html | 21:56 |
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blast007 | wonder if anything that can run BZFlag can also run this AGP nVidia TNT2 card I have :P | 22:05 |
blast007 | that's OpenGL 1.2 | 22:05 |
blast007 | heh, and I checked what this *other* card was, and it's *also* a TNT2, but with 16MB instead of 32MB | 22:06 |
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blast007 | tupone: honestly, it might be difficult to find a device that doesn't support the extensions we use :) | 22:26 |
blast007 | GL_SGIS_texture_edge_clamp might be one with limited support. This is data from 2015, but there's a bunch of nVidia cards that don't appear to support that extension: https://feedback.wildfiregames.com/report/opengl/ | 22:30 |
Juest | blast007: weak nvidia cards? | 22:49 |
blast007 | Juest: I wouldn't say weak. There's the GTX 980 Ti and even the GTX Titan. | 22:52 |
blast007 | I'd have to actually verify if they really lack that extension. | 22:53 |
Juest | huh, so its just nvidia dropping sgi support? | 22:53 |
blast007 | I don't even know if SGIS refers to SGI | 22:54 |
blast007 | seems like there's also a GL_EXT_texture_edge_clamp extension that the nvidia cards *do* report: https://github.com/SFML/SFML/issues/880 | 22:58 |
blast007 | SFML now checks for either extension: https://github.com/SFML/SFML/pull/882/files | 22:58 |
blast007 | SFML might be a decent reference for use our use glad since they use that and check for various extensions | 23:03 |
blast007 | for our use of* | 23:03 |
blast007 | I apparently had a stroke while writing the middle of that sentence :P | 23:04 |
Juest | heh | 23:06 |
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