IRC logs of Libera.Chat #BZFlag for Thursday, 2024-11-21

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blast007omg... I think just disabling GL_SCISSOR_TEST before swapping the buffer (and re-enabling it after) fixes all the game/display capture issues  :P11:38
blast007I had the glScissor issues fixed, but then had noticed that glViewport also caused the capture to only grab the area covered by the last glViewport, and saw somewhere that glViewport also interacted with GL_SCISSOR_TEST.11:40
blast007it was on this SO post: https://stackoverflow.com/questions/45863455/opengl-stack-glviewport-strange-behaviour11:43
blast007though I guess they're just saying to also use glScissor to the same viewport size11:44
blast007hmm, there must still be some glScissor call that I'm not restoring correctly, because if I comment out all the glScissor calls then the capture works correctly11:51
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Juesthuh strange13:18
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