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YukariYakumo | Random question, with worlds with custom amount of sides/edges/borders, what's the way to write that into a world? | 04:12 |
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YukariYakumo | (Not bzfs generated world, but one provided via -world /path/to/world/worldmap.bzw) | 04:13 |
Agatha | The world size is fixed; if you want a different "perimeter" for the map, you need to model it as actual objects. | 04:21 |
YukariYakumo | CmdLineOptions.cxx: "-ws" shows some possibility of adding differing number of walls, indicating they can be modified. | 04:22 |
YukariYakumo | I'm looking for trepan's post relating to it | 04:25 |
YukariYakumo | I think he posted it, IIRC | 04:25 |
YukariYakumo | https://forums.bzflag.org/viewtopic.php?t=2030 - worldsize/bots/player mods | 04:38 |
YukariYakumo | ^Found it, but on second thought, it seems I missed some of the context. (You were right.) | 04:39 |
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blast007 | tupone: I got it to build on Windows, but I'm having an issue on my setup right now where my screen loses signal when I launch the game fullscreen. Might be my KVM. I'll try again after work and push the fixes for the Windows build. | 11:23 |
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tupone | ty | 12:09 |
tupone | opengl? it support 2.0? | 12:09 |
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blast007 | the display issue isn't a problem with your branch. it happens with a stock 2.4 client as well. | 12:44 |
blast007 | I have a weird arrangement right now since I was trying to use a monitor/keyboard/mouse at my desk to access the mini PCs in my little server rack on the other side of the room. | 12:45 |
blast007 | so it's the mini PC -> 25 foot HDMI 2.1 cable -> HDMI 2.1 KVM switch -> HDMI 2.1 to DisplayPort 1.4 adapter -> monitor | 12:46 |
blast007 | it worked to a 1080p60 screen attached to the 25 foot HDMI cable, but not to my 2560x1440 144Hz monitor attached to the KVM | 12:47 |
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tupone | KVM is not Kernel-based virtual machines but Keyboard Video Monitor | 13:42 |
tupone | I confused the term | 13:43 |
blast007 | yeah :) | 13:44 |
tupone | s/Monitor/Mouse | 13:44 |
tupone | We use Fiber Optics kvm, but they are expensive | 13:46 |
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