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Ribby | I recall that there was a 'Streets of SimCity' game. I know that there is a Micropolis game. I was wondering if the BZFlag team can help contribute to a possible 'Streets of Micropolis' game? | 02:13 |
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Ribby | I'll ask SuperTuxCart too. | 02:14 |
Juest | Ribby: i doubt, considering it's unrelated. | 02:15 |
Ribby | *SuperTuxKart | 02:15 |
Ribby | I read that the streets of SC could use SimCity maps. Its modding potential was interesting to me. | 02:16 |
Juest | So? | 02:17 |
Juest | doubt there's really any interest about that | 02:17 |
Ribby | Since BZFlag is considered a vehicular combat game, I thought someone might have interest in other fields. | 02:17 |
Ribby | https://wiki.openstreetmap.org/wiki/SuperTuxKart | 02:18 |
Ribby | Here is an example of SuperTuxKart using map data. I don't know the magic, but I think the module converts openstreetmap map data into supertuxkart map data. | 02:20 |
Juest | Ribby: bzflag is a very basic and rudimentary game, tanks can only drive on flat surfaces and the cannon does not turn | 02:22 |
Juest | its older than supertuxkart | 02:23 |
Juest | originally made for SGI Irix | 02:23 |
Ribby | It's that old? | 02:25 |
Ribby | Compatible to work, yes. It is older than Streets of SimCity. | 02:26 |
Ribby | Okay, I get the flat surface part. | 02:27 |
Ribby | I guess I asked for too much here. | 02:27 |
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Juest | :) | 02:59 |
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