IRC logs of Libera.Chat #BZFlag for Saturday, 2024-05-11

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tuponeAgatha: the div by 0 is inside my glm::project, and I found the cause. I still don't know if it is in the 2.4.07:19
tuponeIt is happening when I release my team flag. It does not know where to put the marker.07:20
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tuponeI think is also inside gluProject, but I cannot catch it11:21
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tuponeThis is wrong -> FlagInfo &fInfo = *FlagInfo::get(shooter.getFlag()); in bzfs.cxx. A reference should address a real variable. shooter.getFlag can return a nullptr. Do you want I fix or you don't care ?19:37
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blast007getFlag returns an int21:34
tuponethen maybe FlagInfo::get return a pointer21:37
tuponeAnd it is null when tank has no flag21:37
tuponemy fix would be to treat fInfo as a pointer not a reference21:38
blast007yes, FlagInfo::get can return a null21:38
tuponeI think we should do a playing session on a bzfs with sanitize option and raise all the problems. I did on a default world21:40
blast007does this cause an issue in practice?21:42
tuponeon the client I found a leak of serverLink. I think that adding if (serverLink) delete serverLink; when creating a new connection21:42
tuponeI don't know. Maybe not21:43
blast007seems like FlagInfo::get would return a null if the player doesn't have a flag, so I'd think it would happen a lot21:43
tuponesanitize abort21:43
tuponeI started this analysis because of lagging server that produce lagging client. I think the zero speed shots was one of the problem, but I may be wrong21:47
blast007tupone: looks like fInfo shouldn't get used if the player doesn't have a flag22:03
blast007unless there's some way for the flag ID to be set to an invalid value on the server22:04
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