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tupone | remotePlayers[shooterid] should be done after testing shooterid, while processing MsgShotBegin | 19:09 |
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BZNotify | bzflag: atupone opened pull request #349 "fix an Heap Overflow when using World Weapons" (https://github.com/BZFlag-Dev/bzflag/pull/349) | 20:24 |
BZNotify | bzflag: atupone synchronized pull request #349 "fix an Heap Overflow when using World Weapons" (https://github.com/BZFlag-Dev/bzflag/pull/349) | 20:34 |
tupone | these two commits need to be pushed on the 2.4. I would like to have those tested on windows/mac. | 20:37 |
tupone | I'm seeing other memory loss on custom flags and on MeshNode, that need investigation | 20:41 |
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BZNotify | bzflag: atupone synchronized pull request #349 "fix an Heap Overflow when using World Weapons" (https://github.com/BZFlag-Dev/bzflag/pull/349) | 20:54 |
BZNotify | bzflag: atupone synchronized pull request #349 "fix an Heap Overflow when using World Weapons" (https://github.com/BZFlag-Dev/bzflag/pull/349) | 21:19 |
tupone | so customFlags leak remain. The other I found are gone | 21:20 |
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