TimRiker | I sent lenzo a message. No reply yet. At some point I might shutdown the old logs. Not much traffic there, but it's not costing me anything either. | 00:09 |
---|---|---|
*** Sgeo <Sgeo!~Sgeo@user/sgeo> has joined #bzflag | 00:13 | |
*** bz-next <bz-next!~bz-next@user/bz-next> has quit IRC (Quit: Leaving) | 00:18 | |
*** bz-next <bz-next!~bz-next@user/bz-next> has joined #bzflag | 00:20 | |
bz-next | I am not sure why, but blender seems to completely mangle .obj files when you import/export them | 00:35 |
bz-next | I have a nice .blend file now with the tank wheels and treads logically separated, but if I try to export to .obj the materials get borked, every time | 00:36 |
bz-next | probably just cleaning it up by hand is the way to go at this point, but what the heck, blender | 00:38 |
*** FastLizard4 is back | 01:30 | |
*** FastLizard4 is now away: AWAY from keyboard | 01:50 | |
bz-next | working through this raises a lot to consider. I think asset management in general is a big question. The library has support for importing gltf files with animations and textures and such baked-in, which would be convenient. But then how would the assets be organized in the program? | 02:21 |
bz-next | Sometime later it might be good to move everything to being a kind of 3D asset, maybe including the world map. Have each asset manage its own textures and materials and animation groups etc | 02:23 |
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 264 seconds) | 04:25 | |
*** yuitimothy is now away: I've done some soul-searching and I still can't find it. | 05:11 | |
*** FastLizard4 is back | 09:17 | |
*** Sgeo <Sgeo!~Sgeo@user/sgeo> has quit IRC (Read error: Connection reset by peer) | 09:21 | |
*** FastLizard4 is now away: AWAY from keyboard | 09:54 | |
TimRiker | I ask myself what it would look like from a webml/ifml perspective. | 10:07 |
*** Cobra_Fast is now away: offline | 11:05 | |
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag | 11:43 | |
*** FastLizard4 is back | 12:11 | |
*** FastLizard4 is now away: AWAY from keyboard | 12:17 | |
*** _I_Died_Once <_I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag | 12:19 | |
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 260 seconds) | 12:23 | |
*** FastLizard4 is back | 12:33 | |
*** FastLizard4 is now away: AWAY from keyboard | 12:59 | |
*** FastLizard4 is now away: GONE - Screen Detached and Disconnected from IRC (I'm probably asleep, at work, or doing something in real life) | 14:05 | |
*** Agatha <Agatha!~agatha@user/agatha> has quit IRC (Read error: Connection reset by peer) | 14:49 | |
*** Agatha <Agatha!~agatha@50.109.254.246> has joined #bzflag | 14:50 | |
bz-next | @TimRiker That's a good idea, it would be good to take the learnings from some of this work so far and propose something in a formal way. | 16:31 |
*** Cobra_Fast is back | 16:52 | |
*** Agatha is now away: away | 17:17 | |
*** Agatha is back | 17:17 | |
*** yuitimothy <yuitimothy!~yuitimoth@user/yuitimothy> has quit IRC (Remote host closed the connection) | 17:35 | |
*** yuitimothy <yuitimothy!~yuitimoth@vps-022df355.vps.ovh.ca> has joined #bzflag | 17:38 | |
*** yuitimothy is now away: I've done some soul-searching and I still can't find it. | 17:38 | |
bz-next | One immediate annoyance with using the various asset management classes that exist right now for general game assets is that /saveworld just dumps them all | 17:44 |
*** yuitimothy <yuitimothy!~yuitimoth@user/yuitimothy> has quit IRC (Remote host closed the connection) | 18:23 | |
*** yuitimothy <yuitimothy!~yuitimoth@vps-022df355.vps.ovh.ca> has joined #bzflag | 18:27 | |
*** yuitimothy is now away: I've done some soul-searching and I still can't find it. | 18:27 | |
*** FastLizard4 is back | 19:01 | |
*** FastLizard4 is now away: AWAY from keyboard | 19:16 | |
BZNotify | bzflag: bz-next commented on issue #7 "Add support for new data format in the API and possibly internally" by allejo (https://github.com/BZFlag-Dev/bzflag/issues/7#issuecomment-1967476775): nlohmann json (https://github.com/nlohmann/json) can be integrated ... | 19:47 |
BZNotify | bzflag: bz-next opened issue #341 "BZFS World Construction calls member functions on NULL object" (https://github.com/BZFlag-Dev/bzflag/issues/341) | 19:57 |
BZNotify | bzflag: bz-next commented on issue #15 "Mouse confinement needs to be refactored" by macsforme (2.6 Release - https://github.com/BZFlag-Dev/bzflag/issues/15#issuecomment-1967505096): Note that on Wayland, I believe, it is not possible to forcibly rel... | 20:06 |
*** Agatha <Agatha!~agatha@user/agatha> has quit IRC (Read error: Connection reset by peer) | 23:08 | |
*** Agatha <Agatha!~agatha@50.109.254.246> has joined #bzflag | 23:09 |
Generated by irclog2html.py 2.17.3 by Marius Gedminas - find it at https://mg.pov.lt/irclog2html/!