IRC logs of Libera.Chat #BZFlag for Tuesday, 2024-02-27

TimRikerI sent lenzo a message. No reply yet. At some point I might shutdown the old logs. Not much traffic there, but it's not costing me anything either.00:09
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bz-nextI am not sure why, but blender seems to completely mangle .obj files when you import/export them00:35
bz-nextI have a nice .blend file now with the tank wheels and treads logically separated, but if I try to export to .obj the materials get borked, every time00:36
bz-nextprobably just cleaning it up by hand is the way to go at this point, but what the heck, blender00:38
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bz-nextworking through this raises a lot to consider. I think asset management in general is a big question. The library has support for importing gltf files with animations and textures and such baked-in, which would be convenient. But then how would the assets be organized in the program?02:21
bz-nextSometime later it might be good to move everything to being a kind of 3D asset, maybe including the world map. Have each asset manage its own textures and materials and animation groups etc02:23
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TimRikerI ask myself what it would look like from a webml/ifml perspective.10:07
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bz-next@TimRiker That's a good idea, it would be good to take the learnings from some of this work so far and propose something in a formal way.16:31
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bz-nextOne immediate annoyance with using the various asset management classes that exist right now for general game assets is that /saveworld just dumps them all17:44
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BZNotifybzflag: bz-next commented on issue #7 "Add support for new data format in the API and possibly internally" by allejo (https://github.com/BZFlag-Dev/bzflag/issues/7#issuecomment-1967476775): nlohmann json (https://github.com/nlohmann/json) can be integrated ...19:47
BZNotifybzflag: bz-next opened issue #341 "BZFS World Construction calls member functions on NULL object" (https://github.com/BZFlag-Dev/bzflag/issues/341)19:57
BZNotifybzflag: bz-next commented on issue #15 "Mouse confinement needs to be refactored" by macsforme (2.6 Release - https://github.com/BZFlag-Dev/bzflag/issues/15#issuecomment-1967505096): Note that on Wayland, I believe, it is not possible to forcibly rel...20:06
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