IRC logs of Libera.Chat #BZFlag for Sunday, 2023-12-10

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ZehraAgatha, SpringTank: That's one of the issues I've seen overall, the limitations in total amount of world weapons/server shots which if over a certain rate... cause jitter/lag issues in game play.01:38
ZehraPerhaps one of the issues, is that some of the optimizations which are existing, are not available or rather made available.01:39
Zehra(a.k.a. we need drawInfo backport to modeltool.)01:39
macsformewhat?04:00
Zehramacsforme: My bad. I usually add in things related to what I'm thinking of at the moment without explaining them or how they're related.04:03
macsformemodeltool does support drawinfo , no?04:04
ZehraI might be wrong, but I believe that feature has not been backported.04:05
Zehrahttps://github.com/BZFlag-Dev/bzflag/blob/2.4/tools/modeltool/modeltool.cxx (current) vs https://github.com/BZFlag-Dev/bzflag/blob/2.99/tools/modeltool/modeltool.cpp (old)04:07
Zehrahttps://forums.bzflag.org/viewtopic.php?t=11528&start=25 - modeltool thread04:10
ZehraI might be entirely wrong though... one issue with me generally using somewhat dated info from time to time.04:10
ZehraSo to answer your question, if we backport modeltool, yes, otherwise in current version, we don't. (If I'm understanding the current source correctly.)04:13
macsformestill not sure of your point... geometry optimizations are quite distinct from weapon optimizations, unless you are talking about the rendering cost in both cases04:13
Zehra^04:13
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ZehraRendering cost and general overall performance.04:13
ZehraWhich I'm later hoping to perhaps take advantage of... in perhaps a rework of one of my older maps.04:15
ZehraAnd maybe someone will say it is foolish, but in some ways, I do look forward to seeing how much is possible in terms of mapping.04:16
macsformetaking advantage of large quantities of world weapons and/or server-side shots?04:16
ZehraRelating to world weapons, I'd want to try to have/generate "frozen" shots for the sake of providing visual obstacles or visual effects. (Scoreboards which light up with world weapons for instance.)04:19
ZehraBut in terms of mapping... my real goal is to have a script generate the first instance of a map (all the geometry of it in high detail).04:19
Zehraconvert the detailed 3D models to drawinfo and simply generate the simplified "actual" geometry to go with the map.04:20
ZehraAnd do it with city generation type of maps, similar to Urban Jungle, but with different sets. (Maybe closer to LouMan's metropolis.)04:21
macsformesounds about as practical as blast007's in-game video billboard using dynamic colors :-P04:21
Zehralol, I know it sounds probably even wackier. :p04:22
ZehraI only have two possible advantages over the current mapping, 1 I don't need to worry about texture placement/positioning. (Referenced by The Purple Panzer in one instance and Agatha in another.)04:23
ZehraAnd secondly, the visuals should be easier to control and look more stunning.04:24
macsformeI'm all for people pushing the boundaries of our rendering "engine," but some exercises are more theoretical than practical04:24
ZehraI understand your point.04:29
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macsformeblast007: I'll work on collecting my info on macOS signing/notarizing and post it to that issue05:28
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Optic_Delusionis there a way to move x-y at slower speed while in observer mode?16:04
blast007not exactly, but the 'a' button does toggle momentum on the movement16:27
blast007or use the mouse instead of keyboard/mouse16:28
blast007mouse instead of keyboard*16:28
Optic_Delusionwait wait... you can use the mouse to move in observer?16:28
blast007yeah, click and drag16:29
blast007modifier keys (I forget which, but try shift/alt/ctrl) adjust which direction it affects16:29
Optic_DelusionAAAAAAAAAAAAAAAAHHHHHHHHHHHH!!!!!!!!  Now i can live the rest of my life in a perfect state of zen16:29
blast007:)16:30
Optic_Delusionwell, at least a few minutes16:32
SpringTankHeh. Yeah we've had that feature for a while, haven't we?17:54
blast007Debian pushed their 12.4 point release now with the 6.1.66 kernel that fixes that ext4 issue.19:05
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ZehraIn theory you can modify `_tankSpeed` per-player and simply modify that for a specific observer to modify movement...23:46
ZehraPerhaps an interesting idea, but not altogether that practical, but it would work well for certain types of maps.23:47
Zehra(large maps or maps with very slow tankspeeds and similar or where action is spaced widely apart.)23:47

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