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BZNotify | master @ bzflag.org: blast007 pushed 1 commit (https://github.com/BZFlag-Dev/bzflag.org/compare/1b86c4b6cc01...544927a7ae7a): | 02:10 |
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BZNotify | master @ bzflag.org: blast007 544927: Remove the Matrix.org links as the IRC bridge isn't coming back. (https://github.com/BZFlag-Dev/bzflag.org/commit/544927a7ae7a8f4395a837b214e8484ef818c0cb) | 02:10 |
Zehra | Was nice while it lasted. I guess it wasn't viable/workable in the long run. | 02:18 |
Juest | huh? | 02:25 |
Juest | it was libera decision, you can read it on their blog | 02:26 |
blast007 | there's something we could run ourselves, but I'm not sure it's worth investing much time into. | 02:27 |
Juest | not that worth, it requires setting up your own matrix server and the software is painful to use i heard | 02:28 |
Zehra | ^ | 02:28 |
Zehra | Matrix is painful in it of itself. | 02:28 |
blast007 | ah, yeah, if it requires running a whole homeserver then I'm definitely not interested | 02:29 |
Juest | either that or you need an admin to add your bridge to the services | 02:30 |
Juest | it requires server access | 02:30 |
Juest | federation is another can of worms | 02:30 |
Zehra | IMO, it basically worked like an IRC bouncer... which probably was the main reason anyone used it. | 02:31 |
Zehra | (In this specific use case/scenario.) | 02:31 |
Juest | people abused that precisely unfortunately | 02:31 |
Juest | and then there's throttling and delays issues causing spam | 02:31 |
Zehra | "my message didn't sent... send another... wait two messages... uh oh.." | 02:32 |
Juest | a discord bridge is much easier to deal with | 02:32 |
Zehra | Especially since it doesn't deal with the IMO messy "Matrix" protocol. | 02:33 |
Zehra | Something I'd be interested in seeing, is a lightweight discord/slack alternative, but bz tailored, it uses the checkToken stuff for auth... so no messy account stuff and similar. | 02:35 |
blast007 | our weblogin needs to die | 02:36 |
Juest | like a mastodon instance, i think matrix requires a fqdn | 02:36 |
Juest | valid fqdn | 02:36 |
Juest | Zehra: see zulip, the new workspace chat application | 02:36 |
Juest | blast007: why the weblogin struck for so long | 02:37 |
blast007 | what? | 02:37 |
Zehra | blast007: what are future options? | 02:37 |
blast007 | I want to replace our weblogin with OpenID Connect, but that's a reasonbly large undertaking | 02:37 |
blast007 | https://www.ory.sh/open-source/ | 02:38 |
Zehra | Juest: I'd have to check on perform and similar, but it looks visually somewhat appealing. | 02:43 |
Zehra | I'm not sure if I get OpenID Connect, but if this is accurate https://en.wikipedia.org/wiki/File:OpenIDvs.Pseudo-AuthenticationusingOAuth.svg?useskin=vector | 02:55 |
blast007 | OpenID is different than OpenID Connect | 02:57 |
Juest | what's the difference? | 02:57 |
blast007 | I don't know. :) | 02:57 |
blast007 | but OIDC is build on top of OAuth 2.0 | 02:58 |
Juest | duh | 02:58 |
blast007 | built* | 02:58 |
blast007 | oh, maybe both are | 02:59 |
Zehra | Why would we make the switch them to Open ID Connect... since AFAIK, it seems OpenID (Not Connect) is just "here is a certificate" vs what we have of a token which says "auth for user is good". | 03:02 |
Zehra | I'm not sure what the advantage/disadvantage would be from this though. | 03:04 |
blast007 | we don't use either right now | 03:07 |
Zehra | Like our current weblogin/auth system, it seems like "match password" and send tokens if passwd matches and say the token is good | 03:09 |
Zehra | it seems pretty okayish, but except maybe for sending the password on every request or so | 03:12 |
Zehra | or wait, now I'm sort of getting why it's a good idea for a change | 03:15 |
Juest | its worse than an api right? | 03:16 |
Zehra | If we don't send passwords every time, we reduce risk, since at most, users can join game servers and tokens can be easily revoked in that case. | 03:16 |
Zehra | and the tokens would then be used to generate some form of "sessions" for the user and server | 03:17 |
Juest | well, it'll unfortunately break xp people from playing | 03:17 |
Juest | and 32 bits linux | 03:17 |
Zehra | They can switch to ReactOS :) | 03:17 |
Juest | no, reactos is still alpha | 03:18 |
Zehra | And people should be using a permanent zero-day system instead? | 03:18 |
Juest | not saying that either | 03:19 |
Zehra | still, it's a good idea if they use alternative systems. :) | 03:26 |
Juest | usability beats insecurity | 03:27 |
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blast007 | OIDC wouldn't be for in-game. It would just be for weblogin. | 10:22 |
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BZNotify | 2.4 @ bzflag: atupone pushed 1 commit (https://github.com/BZFlag-Dev/bzflag/compare/8f6451234a7a...ad16c911c305): | 19:42 |
BZNotify | 2.4 @ bzflag: atupone ad16c9: No need of renderRadar if same as renderShadow (https://github.com/BZFlag-Dev/bzflag/commit/ad16c911c305a67f00f6244a472f0dd6175808ef) | 19:42 |
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Juest | gotcha | 23:40 |
Juest | whats this commit on 2.4? | 23:40 |
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