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Juest | SpringTank: try to find it perhaps? | 01:00 |
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Zehra | This bug reminds me of what I had to deal earlier with in player variables... a.k.a. 64bit vs 32bit floats...didn't cause vars to modify as intended. | 01:03 |
SpringTank | I might look into it later. I'm dealing with problems with some of my own code and came across this tidbit. | 01:04 |
Juest | ah i see | 01:04 |
Zehra | standard koth is around 800 loc, but I'm getting it down to around 700 or so with a few changes... | 01:19 |
Zehra | trying to see how small koth can be made into, while retaining all of its features | 01:19 |
BZNotify | bzflag: Zehra edited issue #332 "[BZFS API] Unable to get shotID compare to shotGUID from server shots" (https://github.com/BZFlag-Dev/bzflag/issues/332) | 02:04 |
BZNotify | bzflag: Zehra commented on issue #332 "[BZFS API] Unable to get shotID compare to shotGUID from server shots" (https://github.com/BZFlag-Dev/bzflag/issues/332#issuecomment-1793971385): In short summary:... | 02:09 |
BZNotify | bzflag: Zehra edited issue #332 "[BZFS API] Unable to get shotID compare to shotGUID from server shots" (https://github.com/BZFlag-Dev/bzflag/issues/332) | 02:20 |
Agatha | I mean, you could probably write bzflag in about 10 lines, where the first 9 are `#include`s and the last one has the entire program in a 2 million character long line or whatever. | 03:04 |
Zehra | lol | 03:04 |
Zehra | or write a whole language, takes in 1 line and it understands it as bz :P | 03:05 |
Zehra | eh, but I'm trying to see how much of the code is duplicated and a decent chunk is | 03:05 |
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