IRC logs of Libera.Chat #BZFlag for Monday, 2023-11-06

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JuestSpringTank: try to find it perhaps?01:00
ZehraThis bug reminds me of what I had to deal earlier with in player variables... a.k.a. 64bit vs 32bit floats...didn't cause vars to modify as intended.01:03
SpringTankI might look into it later. I'm dealing with problems with some of my own code and came across this tidbit.01:04
Juestah i see01:04
Zehrastandard koth is around 800 loc, but I'm getting it down to around 700 or so with a few changes...01:19
Zehratrying to see how small koth can be made into, while retaining all of its features01:19
BZNotifybzflag: Zehra edited issue #332 "[BZFS API] Unable to get shotID compare to shotGUID from server shots" (https://github.com/BZFlag-Dev/bzflag/issues/332)02:04
BZNotifybzflag: Zehra commented on issue #332 "[BZFS API] Unable to get shotID compare to shotGUID from server shots" (https://github.com/BZFlag-Dev/bzflag/issues/332#issuecomment-1793971385): In short summary:...02:09
BZNotifybzflag: Zehra edited issue #332 "[BZFS API] Unable to get shotID compare to shotGUID from server shots" (https://github.com/BZFlag-Dev/bzflag/issues/332)02:20
AgathaI mean, you could probably write bzflag in about 10 lines, where the first 9 are `#include`s and the last one has the entire program in a 2 million character long line or whatever.03:04
Zehralol03:04
Zehraor write a whole language, takes in 1 line and it understands it as bz :P03:05
Zehraeh, but I'm trying to see how much of the code is duplicated and a decent chunk is03:05
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