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Rotten_Pineapple | do people ever chat in here? | 21:22 |
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blast007 | yeah | 21:28 |
blast007 | though it's usually more about development and support | 21:29 |
Rotten_Pineapple | that's fine. I crashed a chromebook drive today and simply wanted a distraction while I look for stuff on my servers. | 21:30 |
Rotten_Pineapple | thank you for your service maintaining bzflag | 21:37 |
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Juest | lol | 21:42 |
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Juest | hey blast007 how's things? | 22:36 |
blast007 | good | 22:38 |
blast007 | I tracked down the "right click to identify" bug on 2.5 | 22:38 |
blast007 | https://github.com/BZFlag-Dev/bzflag/commit/379bcfe34ae80f8fb5438139a7d0f70d60a9a829 I think the change to ClientCommands.cxx is either unnecessary, or the logic should have been altered in setTarget() function (which is used both for locking a GM *and* for right click to identify) | 22:41 |
blast007 | I believe the intent was so that you couldn't unlock missiles if you dropped the flag (the idea being that you've "dropped" the equipment necessary to give the missiles a new target) | 22:42 |
blast007 | https://github.com/BZFlag-Dev/bzflag/issues/24 | 22:49 |
blast007 | so I recalled slightly wrong - the lock should be lost if the flag is dropped | 22:50 |
blast007 | I'm not sure if the GM update logic was moved to the server | 22:51 |
Juest | interesting | 22:52 |
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