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Juest | blast007: has bzflag ever been tested with X11 forwarding? | 22:00 |
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Juest | it fails to create the window with Xming | 22:00 |
blast007 | why would you ever want to do that? | 22:00 |
Juest | idk, for no reason :D | 22:01 |
Juest | wow it almost works on Cygwin/X | 22:07 |
Juest | omg | 22:07 |
Juest | it works but the fps is horrendous | 22:07 |
blast007 | probably running in software rendering... | 22:08 |
Juest | on Xming it failed to create the window | 22:08 |
Juest | maybe if i run twm it would work | 22:08 |
blast007 | probably still had more FPS than when I ran BZFlag on a Nokia N800 tablet :) | 22:10 |
blast007 | (which was also software rendering, but on a 400MHz ARM chip from around 2007) | 22:10 |
Juest | i guess over the network via X is worse | 22:11 |
Juest | this is a lan mind you | 22:11 |
Juest | yeah, bzflag needs a window manager | 22:13 |
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Juest | even with opengl is very slow | 22:16 |
Juest | and this is just a set of opengl windows extensions | 22:16 |
Juest | it doesnt give it the full thing | 22:16 |
Juest | OH | 22:17 |
Juest | the cpu is 100% | 22:17 |
Juest | its running on the server for some reason | 22:17 |
Juest | instead of on the X client | 22:17 |
Juest | this means the graphics processing is done on the X server instead of the client | 22:28 |
Juest | i get 7-11 fps in armagetron advanced | 22:39 |
Juest | the cpu isnt as taxed | 22:39 |
BZNotify | bzflag: allejo labeled issue #337 "[Bug] flagid in bz_ePlayerDieEvent may be incorrect" by Zehra as bug (https://github.com/BZFlag-Dev/bzflag/issues/337) | 23:46 |
BZNotify | bzflag: allejo labeled issue #337 by Zehra as needs triage | 23:46 |
BZNotify | bzflag: allejo labeled issue #332 "[BZFS API] Function for getting shotID from shotGUID or additional data in bz_eServerShotFiredEvent" by Zehra as needs triage (https://github.com/BZFlag-Dev/bzflag/issues/332) | 23:48 |
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