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BulletCatcher | A setPlayerPosition function would make it even harder than it is to detect cheaters. Stick with existing teleporters. | 00:43 |
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Zehra | Existing teleporters don't work well with 2.x objects. Teleporters are "visible" and can't be made to work horizontally. (As in PTF.) | 00:45 |
SpringTank | how would a setPlayerPosition function make it harder to detect cheaters? I'm mean, sure if the server uses it wrong then I guess it could be mistaken. | 00:46 |
Zehra | https://forums.bzflag.org/viewtopic.php?t=20601 - Teleporter yellow screen and sound. | 00:47 |
Zehra | ^This is from one of the best known map makers in BZFlag. | 00:47 |
blast007 | Zehra: 2.99.x had some massive improvements to teleporters | 00:48 |
blast007 | they could be made out of mesh objects, so they could be at angles too, and you could adjust the exit velocity/directory and restrict them to specific teams | 00:49 |
Zehra | https://forums.bzflag.org/viewtopic.php?t=14644 - It's not the fall that kills you - It's the sudden stop | 00:50 |
Zehra | blast007: I was able to see Spazzy's video earlier. Very impressive teleporter features. | 00:51 |
Juest | blast007: what changes made on 2.99.x got backported or survived in some way or another? | 00:52 |
Zehra | Can we get modeltool backported? | 00:52 |
Juest | is it possible to disable the yellow blindness? | 00:52 |
Juest | when teleporting | 00:52 |
blast007 | Juest: yeah, just close your eyes :) | 00:53 |
Zehra | lol | 00:53 |
blast007 | but no, I don't believe there's a way to disable that in 2.4 | 00:53 |
Juest | nice one, i was hoping for a client bzdb variable but i guess its a design choice to prevent cheating or something | 00:53 |
blast007 | changing that would definitely be a pretty big gameplay change | 00:54 |
blast007 | not saying we wouldn't do it, but it wouldn't be in 2.4 | 00:54 |
Juest | any idea about a bug where input does not stop when opening the menu or alt tabbing in windows? | 00:54 |
Juest | as in, remains active when the user expects it to go dormant | 00:55 |
blast007 | what kind of input are you referring to? the mouse controls? | 00:55 |
Juest | keyboard/mouse input | 00:55 |
Juest | or joystick even | 00:55 |
blast007 | I wouldn't necessarily call that bug.. it was designed so that you could control the tank with the mouse and joystick while in a menu | 00:56 |
Juest | i also have a bug where if the input is the mouse, i cannot use the left/right arrows to cycle through options that show up in the bottom | 00:56 |
Juest | its unwanted behavior | 00:56 |
blast007 | I haven't ever tried when the game was minimized, though I would imagine only joystick input might work in that situation | 00:56 |
Juest | i think i can even use the keyboard in that case | 00:56 |
Juest | i think even if minimized it would still function | 00:57 |
Juest | haven't tested | 00:58 |
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