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Juest | blast007 help me understand the readings that can be enabled by pressing t and y respectively: what is the tris counter that appears and disappears on a certain threshold? how to interpret the time in ms with the slashes entry? | 02:09 |
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blast007 | time would be min/avg/max I think | 02:28 |
blast007 | tris I'm not sure works correctly, at least in non-debug builds | 02:33 |
blast007 | it's supposed to be a triangle count | 02:33 |
blast007 | there's also rtris, which is radar triangles, which is only used for the fast radar styles IIRC | 02:34 |
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Juest | and why it appears and disappears? | 02:51 |
Juest | is it a threshold? | 02:51 |
blast007 | the threshold is greater than 0, which is why I said I think it's not working correctly | 02:52 |
Juest | makes sense | 02:52 |
blast007 | seemed to work a lot better in a debug build, but I'm not actually counting the hundrends/thousands of triangles on screen to verify ;) | 02:53 |
Juest | I see, thanks! | 02:55 |
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Juest | hey | 17:39 |
Juest | i managed to crash bzflag | 17:39 |
Juest | by reconnecting to a server when i already have a connection in progress | 17:40 |
Juest | it crashed when it connected successfully | 17:40 |
Juest | windows 7 | 17:40 |
Juest | anything i can do to help? | 17:40 |
blast007 | is it reproducible? can you get it to happen with a debug build when attached to a debugger? | 21:04 |
blast007 | I remember spending a bit of time trying to get that to cause a crash before and never could | 21:04 |
Juest | i can reproduce on a release build | 21:53 |
Juest | you have to attempt a connection when its finishing the first connection | 21:53 |
Juest | you have to be fast if the connection is fast | 21:53 |
Juest | blast007: i don't have a debug build | 21:54 |
Juest | which msvc it compiles with? | 21:55 |
Juest | i only have 2005-2015 | 21:55 |
Juest | working on building it | 22:18 |
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Juest | do i really need the spectre enabled stuff? | 22:26 |
Juest | blast007: do you have the pdb files for the current release version? | 22:41 |
Juest | bzflag+0x6fe59: 0046fe59 8b0488 mov eax,dword ptr [eax+ecx*4] ds:002b:00000000=???????? | 22:51 |
blast007 | we use Visual C++ 2017 | 23:02 |
blast007 | I'll have to try reproducing it again | 23:03 |
blast007 | which server did you have it happen on? | 23:05 |
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Juest | none in particular | 23:33 |
Juest | i can repro on any server | 23:33 |
Juest | you just need to connect in a way where its mid-connecting and the original connection finished connecting | 23:34 |
Juest | im unfortunately not able to compile the game because i dont have the spectre mitigation libraries installed | 23:34 |
Juest | and i dont have space to install it via vs installer, i have a weird bug with vs 2017 where it reinstalls the windows sdk all the time | 23:35 |
Juest | if you still cant repro i could try a debug binary on my installation and reproduce it | 23:39 |
Juest | a compiled debug binary* | 23:39 |
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