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blast007 | macsforme: currently if you switch which joystick is connected or if the order changes, the Input Settings menu will show None for the joystick (since it doesn't find an exact match) but the joystick at the same index *will* be initialized and work, and will also populate the axes list | 22:32 |
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blast007 | to be clear, I mean switch which are connected between two launches of the client | 22:34 |
blast007 | our init code inside SDLJoystick only checks the first character of the saved joystick which is the index and use goes with whatever it is if it exists | 22:40 |
blast007 | but the InputMenu.cxx requires the index *and* name matches. Should we just change InputMenu.cxx to match how SDLJoystick does the matching, or should we require that it all match exactly? | 22:41 |
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