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macsforme | blast007: where do we stand on the joystick_improvements branch? I'd like to help get it wrapped up as well, but want to avoid duplicating effort | 20:41 |
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macsforme | as I mentioned, I know I at least have to check on some parts of the math for the non-linear ramps and the circle to square mapping | 20:43 |
blast007 | I have the conflicts resolved. I cherry picked the first three commits from your branch, so I was gonna do it as a different PR. | 20:50 |
blast007 | I didn't change/fix the axis selection yet. I think currently it picks the wrong one for the Y axis when you first select a joystick (IIRC, it picks 0 Inverted instead of 1). | 20:51 |
blast007 | I didn't change the deadzone default to 5 yet either. | 20:52 |
blast007 | that, or would it be better to force push that to yours somehow? I have it here: https://github.com/BZFlag-Dev/bzflag/compare/2.4...blast007:bzflag:joystick_improvements | 21:02 |
blast007 | well, here actually: https://github.com/blast007/bzflag/tree/joystick_improvements | 21:03 |
macsforme | force push to mine is fine | 21:34 |
blast007 | k, let me see if I can figure that out | 21:36 |
macsforme | we should probably squash it into one commit in the final merge anyway | 21:41 |
macsforme | were you saying that the axis inversion code is wrong? or that 0 is not a valid axis index? | 21:43 |
macsforme | or that the defaults need to be different? | 21:43 |
blast007 | currently index 0 would be axis 0 non-inverted | 21:44 |
blast007 | I was considering making index 0 in the menu/config be "None" so that you could disable an analog axis | 21:47 |
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