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BZNotify | 2.4 @ bzflag-dependencies: macsforme pushed 1 commit (https://github.com/BZFlag-Dev/bzflag-dependencies/compare/680ea9a9e3ce...8aa074f0895b): | 01:03 |
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BZNotify | 2.4 @ bzflag-dependencies: macsforme 8aa074: Backported the macOS build script from master (minus libpng and glm) to 2.4. (https://github.com/BZFlag-Dev/bzflag-dependencies/commit/8aa074f0895be84692b6ae7feb4d66a58ab6424a) | 01:03 |
BZNotify | 2.4 @ bzflag: macsforme pushed 2 commits (https://github.com/BZFlag-Dev/bzflag/compare/436b150abc13...e8e801612214): | 01:14 |
BZNotify | 2.4 @ bzflag: macsforme aef868: Updated the Xcode project with several improvements: (https://github.com/BZFlag-Dev/bzflag/commit/aef86802486c90002bbb15bf8bf40090e8d9759c) | 01:14 |
BZNotify | 2.4 @ bzflag: macsforme e8e801: Merge pull request #328 from macsforme/xcode_updates (https://github.com/BZFlag-Dev/bzflag/commit/e8e801612214a83eb792cfc61ee946f07a79af40) | 01:14 |
BZNotify | bzflag: macsforme closed pull request #328 "Xcode project fixes" (https://github.com/BZFlag-Dev/bzflag/pull/328) | 01:15 |
BZNotify | bzflag: macsforme closed issue #297 "Document Xcode project failing because of CodeSign" by allejo (https://github.com/BZFlag-Dev/bzflag/issues/297) | 01:15 |
BZNotify | bzflag: macsforme closed pull request #330 "Work around a bogus SDL window resize event issue during fullscreen toggle on macOS" (https://github.com/BZFlag-Dev/bzflag/pull/330) | 01:17 |
BZNotify | 2.4 @ bzflag: macsforme pushed 2 commits (https://github.com/BZFlag-Dev/bzflag/compare/e8e801612214...51c02e1b22b4): | 01:17 |
BZNotify | 2.4 @ bzflag: macsforme 490181: Work around an issue with SDL throwing bogus window resize events during a fullscreen toggle on macOS. (https://github.com/BZFlag-Dev/bzflag/commit/490181faac8ad242a84815fec170a8d535752aff) | 01:17 |
BZNotify | 2.4 @ bzflag: macsforme 51c02e: Merge pull request #330 from macsforme/SDL_fullscreen_toggle_fix (https://github.com/BZFlag-Dev/bzflag/commit/51c02e1b22b48b721670a2e25b20d77ba9659061) | 01:17 |
BZNotify | bzflag: macsforme closed issue #329 "Fullscreen toggle issue on macOS with later SDL versions" (https://github.com/BZFlag-Dev/bzflag/issues/329) | 01:17 |
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BZNotify | 2.4 @ bzflag: macsforme pushed 2 commits (https://github.com/BZFlag-Dev/bzflag/compare/51c02e1b22b4...dc9a7d575c53): | 01:41 |
BZNotify | 2.4 @ bzflag: macsforme 5cf1a5: Inverted the roaming view tilt controls (Ctrl+Up/Down) to match the view elevation controls changed in e26792ef. (https://github.com/BZFlag-Dev/bzflag/commit/5cf1a50b534e002228773e4feacdc46a4f64d4d1) | 01:41 |
BZNotify | 2.4 @ bzflag: macsforme dc9a7d: Updated the ChangeLog. (https://github.com/BZFlag-Dev/bzflag/commit/dc9a7d575c53a0be75dbe927cdf7d4180c9bbdbf) | 01:41 |
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blast007 | macsforme: I'm merging changes from 2.4 into your joystick_improvements branch. Do you want there to be a "No" or "None" option for axis selections? | 14:21 |
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blast007[m] | I'm trying to think of a scenario where you'd want to be using a gamepad but without an analog axis for controlling movement | 14:41 |
blast007[m] | Only thing I could think of right now is some obscure controllers that don't have normal analog controls but would have some analog axis such as an accelerometer/gyro | 14:43 |
blast007[m] | I was trying to pair a Wiimote with WiiMotionPlus to my system to test such a scenario, but I can't get it to show up to the system | 14:44 |
Optic_Delusion_ | could someone please tell me what key self-destruct is default mapped to, with a keyboard that is not extended? (no number pad) | 14:45 |
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blast007 | the Delete key | 14:49 |
Optic_Delusion_ | ty | 14:49 |
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blast007 | FYI, it makes no difference if you have a numpad or not. It's still on the Delete key. It's just that you also have a Delete key on the numpad if numlock is turned off. | 15:13 |
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macsforme | blast007: I don't have a strong opinion either way, but I can see the benefit in more flexibility by having a "disabled" or "none" option... perhaps if someone wants to drive with the D-pad and leave the sticks disabled | 20:17 |
macsforme | I'm not sure how we would ideally store that numerically, especially if we store axis negation simply as a negated axis number... maybe the disabled option would have to be a text value | 20:22 |
macsforme | thanks for doing the 2.4 merge... I know some commits might be superfluous now, like when I updated the Windows joystick handling code, which has been removed now IIRC | 20:23 |
macsforme | I also need to double check some of the math in that PR, specifically with the non-linear ramps | 20:25 |
macsforme | (looking back at the video, it looked like the angles didn't necessarily align correctly with the squared and cubic ramps) | 20:26 |
blast007 | I was thinking that having a None option would make some of the logic cleaner, since both having no axes and having "None" selected would both be at index 0 | 20:38 |
blast007 | I'm cleaning up the logic in InputMenu::fillJSOptions right now since we can just do some math instead of looping through and matching strings. | 20:39 |
blast007 | Do we want a default deadzone of 5%? I have some drift on my PS5, PS4, and 8BitDo SN30 Pro. The PS5 had drift until 2 or 3%. | 21:48 |
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