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allejo | I'm not concerned about quelling the warnings about the `dependencies` folder, i'm more thinking of making it more straightforward for building. like instead of deciphering where to put the folder yourself, just have the folder there for folks already | 00:23 |
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allejo | just wanted to make sure it wouldn't cause a build breakage | 00:23 |
blast007 | I don't think it's too difficult to figure out. | 00:28 |
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blast007 | we can document it in the readme for both the game and the dependencies. | 00:29 |
allejo | sweet. i'm also gonna update/touch the site a bit with some documentation that i have written partially here and there | 00:31 |
blast007 | (to be clear, I'm meaning that I don't think we need to ship a dependencies/ directory in the main repo) | 00:31 |
blast007 | We also don't currently look for the dependencies/ directory in 2.4 on Windows. We instead use a BZ_DEPS environment variable to find the location. I don't recall what we do on macOS. | 00:33 |
allejo | i thought that was changed? according to the docs on the size it says windows respects the `dependencies` folder | 00:41 |
allejo | https://www.bzflag.org/documentation/developer/compiling/windows/#using-the-dependencies | 00:41 |
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allejo | i take back what I said macsforme, looks like the `dependencies` folder isn't respected. it's not picking up SDL2 from it | 01:04 |
allejo | originally it built cuz I had a copy in /Library/Framework that I added manually | 01:04 |
allejo | sorry macsforme, ignore me. i was playing around on the wrong branch | 01:08 |
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blast007 | oh, maybe that did change | 01:23 |
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blast007 | okay, nope, that documentation is wrong | 01:27 |
blast007 | I have no idea why I documented that 2.4.20+ has different behavior.. | 01:27 |
BZNotify | master @ bzflag.org: blast007 pushed 1 commit (https://github.com/BZFlag-Dev/bzflag.org/compare/e7ce70cedd98...7488ae1e7e1c): | 01:37 |
BZNotify | master @ bzflag.org: blast007 7488ae: Correct the instructions for using the dependencies on Windows (https://github.com/BZFlag-Dev/bzflag.org/commit/7488ae1e7e1cde3e747882ff54e3322c15340492) | 01:37 |
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macsforme | if I'm not mistaken, the dependencies build scripts create a "dependencies" output folder, so you would copy that whole thing to the BZFlag source root... having an empty "dependencies" folder existing in our source root would probably cause confusion | 03:51 |
macsforme | I thought we updated Windows to use the dependencies folder in the source root as well, but perhaps it was just the master branch | 03:52 |
macsforme | or perhaps we just discussed it... not that discussion ever fails to manifest into action around here ;-) | 03:58 |
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blast007 | yeah, master does do it that way, but 2.4 still uses BZ_DEPS | 10:12 |
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