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BulletCatcher | PDP-11 support for BZFlag is fairly easy after the UNIBUS GPU driver is installed. | 01:59 |
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SpringTank | someone should try this | 02:52 |
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JunkoAkemi[m] | Lol, reminds me of having read something in the forums, but actually not read it or it even being present in the forums. | 14:44 |
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macsforme | anyone have thoughts on inverting the roaming view tilt keys? ever since we inverted the up/down keys (a good decision IMO), I've felt like the tilt should have been inverted as well | 21:58 |
BZNotify | bzflag-dependencies: macsforme commented on pull request #11 "Enable building both x86_64 and arm64 architectures on macOS" (https://github.com/BZFlag-Dev/bzflag-dependencies/pull/11#issuecomment-1577538370): For reference, this is the SDL2 build script to create a universal ... | 22:04 |
JunkoAkemi[m] | How would this differ from the current set-up? Since mainly it would be to see how intuitive each one would be to new users. | 22:04 |
macsforme | like I said, it would be inverted... so ctrl+up to look up and ctrl+down to look down, just like shift+up moves the camera up and shift+down moves the camera down now | 22:07 |
JunkoAkemi[m] | ^I remember being confused sometimes by this quirk. I think your suggestion would bring much needed consistency to the game. (Especially since the interface is not interacted with the API in this case.) | 22:12 |
JunkoAkemi[m] | World weapons/server shot API was updated in the case for consistency (removal of custom shot lifetimes). Also since this is a non-playing change (a.k.a. only observers can use this), it doesn't bring any game play impacts. | 22:16 |
blast007 | ironically I ofter now get confused when trying to move the camera up/down in observer mode :) | 22:19 |
blast007 | I don't know if it was somehow more intuitive the way it was reversed before, or if it's just 20 years of muscle memory | 22:19 |
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