*** Cobra_Fast_ is now away: vacant | 00:18 | |
*** Cobra_Fast_ is back | 00:18 | |
Zehra | Something related to the game functionality of BZFlag/BZFS. Would an option for a game session to be started without time be offered in the future? | 00:32 |
---|---|---|
TimRiker | huh? game session started without time? | 00:33 |
Zehra | So I could trigger game/start/end/pause/resume events without time restrictions. | 00:35 |
Zehra | https://forums.bzflag.org/viewtopic.php?t=20634 - suddenDeathCTF - Timed games with the first team to cap winning the game | 00:35 |
Zehra | ^Related to above. | 00:36 |
TimRiker | is this different than a start with a long time? like a year? What would the countdown show after a start? | 00:36 |
Zehra | It would be for 3 reasons mainly, 1. no displaying of timelimits, 2 to allow a custom time display to be added, 3 to set custom time limits. | 00:39 |
Zehra | For instance, if I don't have a timelimit sent, I could simply send a value of the time per-client and allow some form of "timed" flags to be added. | 00:41 |
Zehra | Or adding timers for game play objectives. | 00:42 |
Zehra | I think what I'm mainly looking for, is some form of "timers" similar to timelimit to be eventually added, but can be added in timed games as well as regular games. (Similar to how bad flags can have timelimits.) | 00:46 |
Zehra | Also a way to better modify the countdown in a game, so for instance, maybe not have a timelimit, but rather how quickly some game play objectives are achieved. | 00:47 |
Zehra | "First team to cap the flag 2 times, wins"... but at the same time, some form of match recording could easily be added to it. | 00:49 |
Zehra | I'm finding a bit difficult explaining it. Maybe this example is a bit better. | 00:51 |
Zehra | I make a game mode which is sort of similar to a certain character who collects pellets while avoiding "enemies", but he can chase them after getting a powerup. | 00:54 |
Zehra | The game principles would be 1. Limited lives for character, 2. Powerups having a timelimit, 3. The game continues until either character has no lives or all pellets/powerups collected. | 00:56 |
Zehra | Sure, I can add /gamestart and similar as a slash command and trigger gameover and all based on what I write within the plug-in. | 00:57 |
TimRiker | so what's missing? Different gameplay modes sounds interesting. | 00:58 |
Zehra | But to take advantage of a plug-ins which use game started/ended events, such as recordmatch, I either need to write it within the plug-in itself. Or write a separate plug-in with duplicate logic and perhaps even hook up a notification of some sorts. | 01:00 |
Zehra | It's doable and simple enough to do, but in some ways, it's not really ideal. | 01:00 |
blast007 | per-client time limits doesn't really make sense to me | 01:00 |
blast007 | at least not the normal "game over" time limit | 01:00 |
Zehra | Example: Powerup has 30 seconds timer for character using powerup. | 01:01 |
blast007 | use a message then | 01:01 |
blast007 | the countdown timer in BZFlag is for the match time | 01:01 |
Zehra | Messages work well, but they are not ideal in the sense of adding multiple messages to the console. | 01:03 |
Zehra | Ideally a timer utility would be added, which is similar, but separate for from the countdown timer. | 01:03 |
Zehra | from* | 01:03 |
Zehra | Currently I can use the countdown timer as a way of improving a timing system, but it isn't quite clean/ideal, due to bypassing the API. | 01:04 |
Zehra | Nor do I want to give dozens of new messages to players over a game session. | 01:05 |
Zehra | Some examples of things which could be done perhaps in a nicer/cleaner way. | 01:06 |
Zehra | Team flag geno displaying timer of how long until next available activation of geno. Delayed grabbing of team flags displayed as timer. | 01:07 |
Zehra | https://forums.bzflag.org/viewtopic.php?t=18444 - Good flags timer | 01:08 |
Zehra | Then again, I'm just someone who views BZFlag as a game engine. So, I might be entirely off with features and similar. | 01:10 |
*** Sgeo <Sgeo!~Sgeo@user/sgeo> has quit IRC (Read error: Connection reset by peer) | 01:12 | |
Zehra | https://forums.bzflag.org/viewtopic.php?t=20637 - KeepTeamFlagAway - Like KeepAway, but keeping away a team flag is geno first and cap next | 01:17 |
Zehra | ^Could make good use of timer function. | 01:17 |
Zehra | From the official plug-ins: KeepAway, KoTH, RabbitTimer, TimedCTF. | 01:20 |
Zehra | Might just be overkill/over-complicate things on the other hand. | 01:22 |
*** Sgeo <Sgeo!~Sgeo@user/sgeo> has joined #bzflag | 01:24 | |
*** Bertman <Bertman!~Bertman@user/bertman> has joined #bzflag | 02:57 | |
*** Bertman <Bertman!~Bertman@user/bertman> has left #bzflag | 02:57 | |
*** Flash <Flash!~Flash@user/flash> has quit IRC (Ping timeout: 248 seconds) | 03:11 | |
*** Flash <Flash!~Flash@user/flash> has joined #bzflag | 03:14 | |
*** FastLizard4 is back | 03:21 | |
*** FastLizard4 is now away: AWAY from keyboard | 03:28 | |
*** Zehra <Zehra!~Yukari@user/yukari> has quit IRC (Quit: Quit.) | 03:45 | |
*** Optic_Delusion <Optic_Delusion!~Optic_Del@2600:4041:19d:2d00:f8f4:6f1e:2f6d:ae70> has quit IRC (Ping timeout: 250 seconds) | 04:37 | |
*** Optic_Delusion <Optic_Delusion!~Optic_Del@2600:4041:19d:2d00:e985:9bec:cd24:8869> has joined #bzflag | 04:41 | |
*** FastLizard4 is back | 04:49 | |
*** FastLizard4 is now away: AWAY from keyboard | 04:58 | |
BZNotify | bzflag: timriker synchronized pull request #323 "IPv6" (https://github.com/BZFlag-Dev/bzflag/pull/323) | 05:36 |
BZNotify | bzflag: timriker synchronized pull request #323 "IPv6" (https://github.com/BZFlag-Dev/bzflag/pull/323) | 06:01 |
*** FastLizard4 is back | 06:07 | |
*** Sgeo <Sgeo!~Sgeo@user/sgeo> has quit IRC (Read error: Connection reset by peer) | 08:13 | |
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag | 10:56 | |
*** FastLizard4 is now away: AWAY from keyboard | 12:06 | |
*** FastLizard4 is now away: GONE - Screen Detached and Disconnected from IRC (I'm probably asleep, at work, or doing something in real life) | 12:27 | |
*** Sgeo <Sgeo!~Sgeo@user/sgeo> has joined #bzflag | 14:55 | |
*** FastLizard4 is back | 17:43 | |
*** FastLizard4 is now away: AWAY from keyboard | 18:10 | |
*** L4m3r_ <L4m3r_!~L4m3r@user/L4m3r> has joined #bzflag | 18:35 | |
*** L4m3r <L4m3r!~L4m3r@user/L4m3r> has quit IRC (Ping timeout: 255 seconds) | 18:38 | |
*** L4m3r_ is now known as L4m3r | 20:00 | |
*** FastLizard4 is back | 22:49 | |
*** Zehra <Zehra!~Yukari@user/yukari> has joined #bzflag | 23:56 |
Generated by irclog2html.py 2.17.3 by Marius Gedminas - find it at https://mg.pov.lt/irclog2html/!