blast007 | asparticus: a what? | 00:03 |
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TimRiker | I think that's a comment about how many commits I've put in on the same pull request.... | 00:36 |
BZNotify | bzflag: timriker synchronized pull request #323 "IPv6" (https://github.com/BZFlag-Dev/bzflag/pull/323) | 00:47 |
BZNotify | bzflag: timriker synchronized pull request #323 "IPv6" (https://github.com/BZFlag-Dev/bzflag/pull/323) | 00:49 |
BZNotify | bzflag: timriker synchronized pull request #323 "IPv6" (https://github.com/BZFlag-Dev/bzflag/pull/323) | 00:50 |
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asparticus | trying to make a joke about a flag for tanks that launches a DDOS attack on the victim | 03:27 |
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TimRiker | what's the difference between serverId->addr and sourceAddr in the serverList? | 04:10 |
BZNotify | bzflag: timriker synchronized pull request #323 "IPv6" (https://github.com/BZFlag-Dev/bzflag/pull/323) | 04:18 |
TimRiker | bzflag client on ipv6 can now join ipv6 game. not done a lot of mixed network testing yet. Ban lists are all messed up. | 04:19 |
TimRiker | ipv4 client hitting ipv4 server does not get udp working so the server kicks you as -requireUDP is gone. | 04:30 |
TimRiker | v6 to v6 seems to work. v4 to v6 too. I'm missing something on v4 to v4. | 04:32 |
tupone | v4 -> v6 means v4 client with (v4 & v6) server I guess | 06:25 |
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TimRiker | correct. it's my new Linux client that support v6 running on a v4 only instance. So v4 client to v6 server. | 21:49 |
TimRiker | I have not tried building my fork for anything other that Linux. I think it should work, but I've not tested it yet. | 22:18 |
TimRiker | The IP we show in the list server becomes increasingly irrelevant with v6. I think I'll remove sending/storing it new clients/servers. Thoughts? | 22:29 |
asparticus | Users/admins of server OS have access to information about existing network connections for TCP and UDP - so ok to list in server, client should only know about IP address of server. | 22:42 |
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blast007 | TimRiker: I don't know if it was ever useful | 23:12 |
blast007 | I was going to just replace it with a 127.0.0.1 placeholder or something similar | 23:12 |
blast007 | (and remove it entirely with the replacement system) | 23:12 |
blast007 | replacement API* | 23:12 |
blast007 | it should remain in the list output for now since clients expect it | 23:13 |
blast007 | asparticus: he's talking about the bzfls server list output which currently lists a single IPv4 address which points to the game server | 23:16 |
blast007 | it's an irrelevant field that gets ignored by the clients since we use the nameport field directly and resolve the IP from that | 23:17 |
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