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Zehra | Something which I feel later needs to one day brought up, is with regards to API developments in the future. | 01:55 |
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Zehra | Currently with regards to API bypassing/modifications, there is around 3 categories of which they fall into. Development of a concept too limited by API design, API being not well suited for an idea, or the idea is controversial. | 01:58 |
Zehra | I've seen the following done: Shot duration/ending/overwriting, Player-variables, Team switching, Flag handling, Spawn handling with regards to API bypassing. | 02:04 |
Zehra | Map/world "awareness" via a plug-in was also done, but it is a far more extensive/lengthy topic. (Too much detail to cover.) | 02:06 |
Zehra | In 2.5.x which is to be 2.6.x, forced spawning and team switching are within the API to my awareness, so only some spawning will be discussed from this. | 02:08 |
Zehra | My point is: Will shot overwriting/ending capabilities be considered to be added, same as additional spawn handling? | 02:11 |
Zehra | Additional flag handling dynamics would be nice. Same as providing differing BZDB values to players. (In a proper/non-hackish form.) | 02:13 |
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Zehra | I'll try to provide a better guide/outline in an upcoming forum post with regards to the subject. | 02:26 |
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