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blast007 | TimRiker: I changed my NetManager class to handle multiple bound interfaces from a single instance, so a single call to poll() will handle all listening sockets and connected clients. It also has the start of some callback functions for accepting clients and receiving TCP data. | 12:32 |
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TimRiker | nice. I'll check it out. I've been out of the office for a few days, so still catching up on things at work. | 18:44 |
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blast007[m] | I haven't done anything with UDP yet, but that's one of the next things I want to work on. I need to check a bit on how BZFlag handles that to try to somewhat replicate it in this sandbox. | 18:46 |
TimRiker | it's in the select() list, then you recvfrom() and check the sender address against the netplayer list to see who sent it. each player uses the same handle to the udp socket. if there were multiple listeners, the same recvfrom should work on each listener, but we would need to use the correct socket for sends. | 19:41 |
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