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macsforme | looks like this SDL patch no longer prevents our window from going halfway off the screen when you press F1 on the latest version of SDL: https://forums.bzflag.org/viewtopic.php?p=178995#p178995 | 05:49 |
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macsforme | if I can get SDL 2.0.20 (what I used before) to work, I'll probably use that for now, but we may need to just fix that in our code going forward (rather than relying on a patched SDL)... I am assuming F1 works normally on other platforms? | 05:50 |
macsforme | if this works, I should be fairly close to getting the 2.4.26 macOS builds done | 05:52 |
BulletCatcher | https://github.com/libsdl-org/SDL/releases shows that there are several newer releases than 2.0.20 (and they changed the numbering system so that what would have been 2.0.24 is 2.24.0). Perhaps a newer SDL version doesn't need our patch. | 05:58 |
macsforme | good thought... I just verified, and their current release (2.26.1), with or without that patch, has the issue | 06:05 |
macsforme | I know we've had SDL headaches for a while, but I don't think this is necessarily an SDL bug... I think there is a new window event being thrown now (or maybe a different order of events being thrown) which is different from what our code expects... we probably just need to adapt (again), as when I investigated it before it seemed that they were going to stick with this new behavior | 06:07 |
macsforme | it is somewhat unfortunate to have to use an older SDL, as there still seem to be occasional issues reported (on M1 macs, on Ventura, etc.) and I'd prefer to eliminate as many factors as possible (such as older versions of our dependencies) | 06:15 |
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blast007 | my platform code cleanup PR could help us start to fix issues in our own code, since we'd only have to worry about *one* platform (SDL2) instead of like 8 | 13:14 |
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