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Zehra | Does using "define" and "group" options with "rotation" specified in group tend to cause any known issues? | 00:13 |
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Zehra | I did try to merge two maps to try to see for a proof of concept, but I've noticed that the group (or rather map) which is rotated, it's platforms (boxes) tend to become sticky to some extent. | 00:15 |
Optic_Delusion | I've never heard of that before. | 00:21 |
Optic_Delusion | sticky? | 00:21 |
Zehra | I did try defining and rotating overlord as a group in another map, but it causes jumping on the higher blocks to become very sticky. | 00:23 |
Zehra | Like you jump, land, but can't jump, turn or move. | 00:23 |
BulletCatcher | I have never had any problem using "spin" to modify "group". | 00:24 |
BulletCatcher | The group contains multiple "box" modified by "rotation". | 00:27 |
Optic_Delusion | Is "rotate" even a valid option in a group? | 00:27 |
Optic_Delusion | sounds to me like you've rotated in the Z dimension | 00:29 |
Zehra | I used "rotation 90.0". | 00:29 |
Optic_Delusion | try "spin 90 0 1 0 | 00:29 |
Optic_Delusion | or. spin 90 1 0 0 | 00:29 |
Optic_Delusion | I don't see "rotation" in the bzw manpage for groups | 00:30 |
Zehra | First one creates a real weird effect. | 00:31 |
Optic_Delusion | aaahhhh. 90 0 0 1 is correct | 00:33 |
Zehra | Same, I did see it in the wiki though... | 00:33 |
Zehra | ^it works! | 00:35 |
Zehra | Still seems to have the issue of being sticky, but spin works! | 00:35 |
Zehra | (Towers next to team base on overlord are sticky.) | 00:36 |
Optic_Delusion | try it without the spin, see what happens | 00:36 |
Optic_Delusion | huh, "rotation 45" does work | 00:39 |
Zehra | No spin and it's not sticky. | 00:40 |
Zehra | BulletCatcher, I tried removing any "rotation" field from any boxes/pyras which had "rotation 0" in them to see if it had any impact, but it does not seem to be the case. | 00:42 |
Zehra | @Optic_Delusion: I got rotation from here https://wiki.bzflag.org/Group (it worked oddly enough, I guess that's why it wasn't removed.) | 00:45 |
Optic_Delusion | i see it on the wiki, but not tha bzw manpage... and tried "rotation n", it DOES work as an option, same as spin n 0 0 1 | 00:46 |
Optic_Delusion | sounds to me you've got a floating point arithmetic bug. But that should not happen with a map that is all bzflag objects, like overlord is.... are your sticky objects meshes? | 00:50 |
Zehra | It's plain overlord and another 1.x object map, no meshes, none at all. | 00:51 |
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