IRC logs of Libera.Chat #BZFlag for Thursday, 2022-12-29

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ZehraDoes using "define" and "group" options with "rotation" specified in group tend to cause any known issues?00:13
ZehraI did try to merge two maps to try to see for a proof of concept, but I've noticed that the group (or rather map) which is rotated, it's platforms (boxes) tend to become sticky to some extent.00:15
Optic_DelusionI've never heard of that before.00:21
Optic_Delusionsticky?00:21
ZehraI did try defining and rotating overlord as a group in another map, but it causes jumping on the higher blocks to become very sticky.00:23
ZehraLike you jump, land, but can't jump, turn or move.00:23
BulletCatcherI have never had any problem using "spin" to modify "group".00:24
BulletCatcherThe group contains multiple "box" modified by "rotation".00:27
Optic_DelusionIs "rotate" even a valid option in a group?   00:27
Optic_Delusionsounds to me like you've rotated in the Z dimension00:29
ZehraI used "rotation 90.0".00:29
Optic_Delusiontry "spin 90 0 1 000:29
Optic_Delusionor. spin 90 1 0 0 00:29
Optic_DelusionI don't see "rotation" in the bzw manpage for groups00:30
ZehraFirst one creates a real weird effect.00:31
Optic_Delusionaaahhhh.   90 0 0 1 is correct00:33
ZehraSame, I did see it in the wiki though...00:33
Zehra^it works!00:35
ZehraStill seems to have the issue of being sticky, but spin works!00:35
Zehra(Towers next to team base on overlord are sticky.)00:36
Optic_Delusiontry it without the spin, see what happens00:36
Optic_Delusionhuh, "rotation 45" does work00:39
ZehraNo spin and it's not sticky.00:40
ZehraBulletCatcher, I tried removing any "rotation" field from any boxes/pyras which had "rotation 0" in them to see if it had any impact, but it does not seem to be the case.00:42
Zehra@Optic_Delusion: I got rotation from here https://wiki.bzflag.org/Group (it worked oddly enough, I guess that's why it wasn't removed.)00:45
Optic_Delusioni see it on the wiki, but not tha bzw manpage...  and tried "rotation n", it DOES work as an option,  same as spin n 0 0 100:46
Optic_Delusionsounds to me you've got a floating point arithmetic bug.  But that should not happen with a map that is all bzflag objects, like overlord is....   are your sticky objects meshes? 00:50
ZehraIt's plain overlord and another 1.x object map, no meshes, none at all.00:51
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